> -----Original Message-----
> From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf Of
> Michael D Kinney
> Sent: Thursday, August 08, 2019 10:26 AM
> To: devel@edk2.groups.io
> Cc: Justen, Jordan L; Andrew Fish; Ni, Ray
> Subject: [edk2-devel] [Patch V2 2/3] EmulatorPkg: Remove
> UNIX_SEC_BUILD/WIN_SEC_BUILD
> 
> https://bugzilla.tianocore.org/show_bug.cgi?id=2055
> 
> Remove the use of the defines UNIX_SEC_BUILD and
> WIN_SEC_BUILD.  This simplifies the build command
> for the EmulatorPkg.  Instead, use !if statements
> in the DSC file using $(ARCH) and $(FAMILY) to
> determine if the build is for a Windows or POSIX
> environment.
> 
> The Readme.md, BAT, and sh files are also updated
> to remove the use of these defines.
> 
> Cc: Jordan Justen <jordan.l.jus...@intel.com>
> Cc: Andrew Fish <af...@apple.com>
> Cc: Ray Ni <ray...@intel.com>
> Signed-off-by: Michael D Kinney <michael.d.kin...@intel.com>
> ---
>  EmulatorPkg/EmulatorPkg.dsc        | 26 +++++++++++++-------------
>  EmulatorPkg/Readme.md              |  8 ++++----
>  EmulatorPkg/Win/VS2017/BuildVS.bat |  2 +-
>  EmulatorPkg/build.sh               |  8 ++++----
>  4 files changed, 22 insertions(+), 22 deletions(-)
> 
> diff --git a/EmulatorPkg/EmulatorPkg.dsc b/EmulatorPkg/EmulatorPkg.dsc
> index ea8b6ce76e..153da464f1 100644
> --- a/EmulatorPkg/EmulatorPkg.dsc
> +++ b/EmulatorPkg/EmulatorPkg.dsc
> @@ -4,7 +4,7 @@
>  # The Emulation Platform can be used to debug individual modules, prior to
> creating
>  # a real platform. This also provides an example for how an DSC is created.
>  #
> -# Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
> +# Copyright (c) 2006 - 2019, Intel Corporation. All rights reserved.<BR>
>  # Portions copyright (c) 2010 - 2011, Apple Inc. All rights reserved.<BR>
>  #
>  # SPDX-License-Identifier: BSD-2-Clause-Patent
> @@ -236,18 +236,18 @@ [PcdsDynamicHii.common.DEFAULT]
> 
> gEfiMdePkgTokenSpaceGuid.PcdPlatformBootTimeOut|L"Timeout"|gEfiGlo
> balVariableGuid|0x0|10
> 
>  [Components]
> -!ifdef $(UNIX_SEC_BUILD)
> -  ##
> -  #  Emulator, OS POSIX application
> -  ##
> -  EmulatorPkg/Unix/Host/Host.inf
> -!endif
> -
> -!ifdef $(WIN_SEC_BUILD)
> -  ##
> -  #  Emulator, OS WIN application
> -  ##
> -  EmulatorPkg/Win/Host/WinHost.inf
> +!if "IA32" in $(ARCH) || "X64" in $(ARCH)
> +  !if "MSFT" in $(FAMILY)
> +    ##
> +    #  Emulator, OS WIN application
> +    ##
> +    EmulatorPkg/Win/Host/WinHost.inf
> +  !else
> +    ##
> +    #  Emulator, OS POSIX application
> +    ##
> +    EmulatorPkg/Unix/Host/Host.inf
> +  !endif
>  !endif
> 
>  !ifndef $(SKIP_MAIN_BUILD)
> diff --git a/EmulatorPkg/Readme.md b/EmulatorPkg/Readme.md
> index 461975e859..5ea61ca7ab 100644
> --- a/EmulatorPkg/Readme.md
> +++ b/EmulatorPkg/Readme.md
> @@ -21,19 +21,19 @@
> https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg
>  **You can use the following command to build.**
>    * 32bit emulator in Windows:
> 
> -    `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a
> IA32`
> +    `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a IA32`
> 
>    * 64bit emulator in Windows:
> 
> -    `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a
> X64`
> +    `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a X64`
> 
>    * 32bit emulator in Linux:
> 
> -    `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a
> IA32`
> +    `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a IA32`
> 
>    * 64bit emulator in Linux:
> 
> -    `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a
> X64`
> +    `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a X64`
> 
>  **You can start/run the emulator using the following command:**
>    * 32bit emulator in Windows:
> diff --git a/EmulatorPkg/Win/VS2017/BuildVS.bat
> b/EmulatorPkg/Win/VS2017/BuildVS.bat
> index 83aebc77dc..6fcf40cc0a 100644
> --- a/EmulatorPkg/Win/VS2017/BuildVS.bat
> +++ b/EmulatorPkg/Win/VS2017/BuildVS.bat
> @@ -1,3 +1,3 @@
>  cd ../../../
>  @call edksetup.bat
> -build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %*
> +build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 %*
> diff --git a/EmulatorPkg/build.sh b/EmulatorPkg/build.sh
> index 2dab035ed5..60056e1b6c 100755
> --- a/EmulatorPkg/build.sh
> +++ b/EmulatorPkg/build.sh
> @@ -233,13 +233,13 @@ fi
> 
>  case $CLEAN_TYPE in
>    clean)
> -    build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b
> $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
> +    build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b
> $BUILDTARGET -t $HOST_TOOLS -n 3 clean
>      build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b
> $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
>      exit $?
>      ;;
>    cleanall)
>      make -C $WORKSPACE/BaseTools clean
> -    build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b
> $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
> +    build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b
> $BUILDTARGET -t $HOST_TOOLS -n 3 clean
>      build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b
> $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
>      build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -b $BUILDTARGET -t
> $TARGET_TOOLS -n 3 clean
>      exit $?
> @@ -251,9 +251,9 @@ esac
>  # Build the edk2 EmulatorPkg
>  #
>  if [[ $HOST_TOOLS == $TARGET_TOOLS ]]; then
> -  build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a
> $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE -D
> UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n
> 3
> +  build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a
> $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE
> $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
>  else
> -  build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a
> $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS  -D BUILD_$ARCH_SIZE -D
> UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 modules
> +  build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a
> $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS  -D BUILD_$ARCH_SIZE -D
> SKIP_MAIN_BUILD -n 3 modules


Reviewed-by: Hao A Wu <hao.a...@intel.com>

Best Regards,
Hao Wu


>    build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a
> $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE
> $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
>    cp
> "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$HOST_TOOLS/$PROCESSOR/Host"
> $BUILD_ROOT_ARCH
>  fi
> --
> 2.21.0.windows.1
> 
> 
> 


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