> -----Original Message----- > From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf Of Leif > Lindholm > Sent: Tuesday, April 30, 2019 12:51 AM > To: devel@edk2.groups.io; Gao, Liming <liming....@intel.com> > Cc: Ard Biesheuvel <ard.biesheu...@linaro.org> > Subject: Re: [edk2-devel] [Patch 0/7] Add new CLANG8ELF tool chain for new > LLVM/CLANG8 > > On Sun, Apr 28, 2019 at 12:55:02AM +0000, Liming Gao wrote: > > >> This tool chain can be used to compile the firmware code. On windows OS, > > >> Visual Studio is still required to compile BaseTools C tools and > > >> provide nmake.exe for makefile. On Linux/Mac OS, gcc is used to compile > > >> BaseTools C tools. make is used for makefile. > > >> > > >> This tool chain is verified on OVMF Ia32, X64 and Ia32X64 to boot Shell. > > >> This tool chain is verified in Windows/Linux and Mac OS. > > > > > >Hello Liming, > > > > > >This series confuses me. The existing CLANGxx toolchains already use > > >GenFw and ELF to PE/COFF conversion, so the name CLANG8ELF is > > >misleading. > > > > > LLVM/CLANG8.0 compiler supports to generate PE image or ELF > > image. This tool chain is to generate ELF image and be converted to > > PE image. > > Which is what CLANG38 does - so why do we need a completely new > toolchain profile? (Shortly after we got rid of a bunch of unneeded > ones.) > CLANG38 depends on GNU binutils linker. It supports Linux only. It requires CLANG source code to be compiled, and be used. CLANG8ELF depends on LLVM LLD. LLVM/CLANG release provides the prebuilt binaries for Windows/Linux/Mac. It is easy for user to setup the environment. User can also use this tool chain in the different OS.
> > I am investigating another tool chain with CLANG8.0 to > > directly generate PE image. To differentiate them, I use the tool > > chain name CLANG8ELF and CLANG8PE for them. > > Why do we want two different toolchain profiles that generate > identical output in different ways, using the same tools? Generate the different debug symbols (DWARF, PDB) for the different debugger. Windows user may use WinDbg for the source level debug. Generate the different executable image to run Emulator in Windows or Linux. I need that CLANG8 tool chain provides the same functionality to VS2015, GCC and XCODE tool chain. If so, the developer can use the single tool chain for his development. > > > >Also, it seems that the primary difference is using LLD instead of GNU > > >ld, but this has nothing to do with the Clang version. > > > > > >What is the benefit of using LLD over GNU ld? It seems we are working > > >around various incompatibilities, and I think this is only justified > > >if LLD has some benefit over GNU ld. > > > > LLD is part of LLVM/CLANG8 tool set. User can get all required > > compilers and linkers from > > http://releases.llvm.org/download.html#8.0.0. > > LLVM8 release includes Windows/Linux/Mac version. User can download > > it and install them together. This tool chain is the unified tool > > chain to be used in Windows/Linux/Mac OS. > > Can we note already build under all of these operating systems with > the GNU binutils linker? > I am not sure. Now, I use VS2015 on Windows OS, use GCC5 on Linux OS, and XCODE5 on Mac OS. VS2015 and XCODE5 doesn't use GNU binutils linker. > When developing under Linux, I will use the toolchain provided by my > distribution. > > / > Leif > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#39821): https://edk2.groups.io/g/devel/message/39821 Mute This Topic: https://groups.io/mt/31354044/21656 Group Owner: devel+ow...@edk2.groups.io Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-