On 04/04/19 06:09, Andrew Fish wrote:
> 
> 
>> On Apr 3, 2019, at 8:42 PM, Ni, Ray <ray...@intel.com> wrote:
>>
>> Mike, Laszlo,
>> It's a good idea to store the shell binaries into the assets of each stable 
>> tag.
>>
>> If we go in this way, it means "build" requires network connection to 
>> download the
>> shell binary from the assets of a certain release.
>> Do you think it's acceptable?
>>
> 
> Ray,
> 
> The other option would be to have a configuration step, like installing 
> Python or the C compilers, that copies the binary. You need a network 
> connection to clone the git repo and to stay in sync with it. I guess you 
> could model that as a git submodule, or actually have a script that grabs the 
> binary you want from a remote system, and fall back to the local copy if you 
> don't have a network connection. 
> 
> 
>> Or we can separate the binary download and build into two phases so build 
>> phase
>> can be independent on network connection.
>>
>> Is there any known practice/solution for such requirement (stable 
>> sub-component binaries
>> needed by a production image generation)?
>>
> 
> I think to some extent this kind of thing is driven by the customers build 
> rules. Basically what the customer think of as their manifest of parts for 
> software version X.

I suggested PREBUILD because I took it as a given, from Mike's problem
statement, that "build" had to ensure, internally, the local
availability of the shell binary.

If that's a not requirement, then IMO it's much better to leave it to
organizations to fetch the prerequisites of their platform builds. I'd
say that's out of scope for upstream edk2 -- if they need the shell
binary to be available off-line, at their build time, they can download
it earlier and cache it locally.

Thanks
Laszlo

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