The ndim allocation is less frequently used, the only place that it is needed I 
think was texture, and more recently there is a better way to special handle 
some of that through allocator interface itself.

Given builtins are only registered function rather than permanent data 
structures we can afford to iterate as need comes. My recommendation is start 
with allocator flat memory for now, then as need comes we add later. Let me 
know if that makes sense





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