Greetings! I'm working a non-graphical video editor. However, I need a proper name for the project, and I have no idea what to call it, so I'm taking suggestions from you.
A non-graphical video editor may sound a bit insane. There will be a graphical tool for finding locating frames, but that is as graphical as it gets, as far as I can foresee at the moment. The reasons for a non-graphical video editor are: • It's source control friendly and it's easy for a user to resolve merge conflicts and identify changes. • Rendering can take a very long time. With this approach, the user can use Make to only rerender parts that have been changes. • No room for buggy GUI:s, which currently is a problem on the large video editors for Linux. • Less chance that the user makes a change by mistake without noticing it, such as moving a clip in the editor by mistake instead of for example resizing. • Even old crappy computers can be used for large projects. • Very easy to utilise command line image editors for modify frames, or to add your own tools for custom effects. Currently there is no support for audio, I'm not sure it's actually needed, but I will investigate this later. If it's added, I will only add tools for audio, it will not be for audio effects, such tools already exists and are not needed. The video editor uses it's own format, it is a simply container with the metadata: number of frames, width, heights, and pixel format, followed by a magic value and the video in a raw format. Currently the only support pixel format is CIE XYZ with alpha expressed in `double`:s, but in the future I may also add support for `float`:s for faster computations. So the format is not portable between machines. Mattias Andrée
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