"Bjartur Thorlacius" <[email protected]> writes: > This could be implemented as a gap between windows in tile(). Just > offset windows a few pixels more than {wh,ww} + 2*borderpx. Dwm.c is > probably more readable than the previous sentence.
You'd also need to construct a border pixmap rather than the current single-colour border. I'm not entirely certain how those are tiled, though. -- \ Troels /\ Henriksen
