On 31 October 2011 10:01, Martin Kopta <mar...@kopta.eu> wrote: > Are there any explicit rules which project must follow in order to be part > of suckless? What is the line in here?
I'm working on such guidelines. The main aspects are: 1. Relevance/Elitism: the project must be relevant in the context of suckless.org's target audience, it must target expert users/developers/administrators and _not_ typical end users. 2. Simplicity: the project must solve the problem in a simple way and in a proper language. We only accept C and Go at the moment. 3. Quality: the project must aim to be a quality finished product once exceeding the 1.0 version number and be maintained afterwards. Unmaintained projects will be removed after a grace period of one year. 4. Frugality: the project must be maintainable by a single individual, thus it should not exceed 10k SLOC (ideally it fits < 2kSLOC). 5. Exclusivity: the project must be unique, i.e. it should not solve a problem that is solved by another suckless.org project. I hope this is a good starting point. Cheers, Anselm