Hi, While sending map output tracker result, the same serialized byte array is sent multiple times - but the akka implementation copies it to a private byte array within ByteString for each send. Caching a ByteString instead of Array[Byte] did not help, since akka does not support special casing ByteString : serializes the ByteString, and copies the result out to an array before creating ByteString out of it (in Array[Byte] serializing is thankfully simply returning same array - so one copy only).
Given the need to send immutable data large number of times, is there any way to do it in akka without copying internally in akka ? To see how expensive it is, for 200 nodes withi large number of mappers and reducers, the status becomes something like 30 mb for us - and pulling this about 200 to 300 times results in OOM due to the large number of copies sent out. Thanks, Mridul