I guess I better jump on that before it all melts away. I probably have
some in some crackly downloads from a decade ago, unless I used them to
feed a fire.

Great work, Josh!

a

On Mon, Nov 23, 2020 at 6:07 PM Josh Tynjala <joshtynj...@bowlerhat.dev>
wrote:

> I've added all of the new export-* and prevent-rename-* options, including
> descriptions. I also added several more options that I saw were missing.
>
> Eventually, someone needs to fill in this page with *all* of the missing
> options. Especially the core options that already existed during the Flex
> days. Adobe has pulled down most of its Flex documentation now, and I'm not
> sure that the Apache version of Flex ever had them fully documented either.
> Soon, there may be no documentation for these options anywhere on the web,
> even for someone persistent and knowledgeable enough to look for legacy
> content.
>
> Most of the missing options may be found in this compiler class
> (descriptions of each option are usually in jsdoc comments):
>
> https://github.com/apache/royale-compiler/blob/develop/compiler-common/src/main/java/org/apache/royale/compiler/config/Configuration.java
>
> There are likely some more JS-specific options that are not documented yet
> in these compiler classes too:
>
> https://github.com/apache/royale-compiler/blob/develop/compiler-jx/src/main/java/org/apache/royale/compiler/clients/JSConfiguration.java
>
> https://github.com/apache/royale-compiler/blob/develop/compiler-jx/src/main/java/org/apache/royale/compiler/internal/driver/js/goog/JSGoogConfiguration.java
>
> --
> Josh Tynjala
> Bowler Hat LLC <https://bowlerhat.dev>
>
>
> On Fri, Nov 20, 2020 at 1:08 PM Josh Tynjala <joshtynj...@bowlerhat.dev>
> wrote:
>
> > I'll try to fill in the details soon.
> >
> > --
> > Josh Tynjala
> > Bowler Hat LLC <https://bowlerhat.dev>
> >
> >
> > On Fri, Nov 20, 2020 at 11:42 AM Andrew Wetmore <cottag...@gmail.com>
> > wrote:
> >
> >> I have added a section that includes the four compiler options that
> Carlos
> >> mentioned. If there are more that, when used, reduce output size, they
> >> should go there. I have not populated the descriptions, as a smart
> person
> >> should do that.
> >>
> >> a
> >>
> >> On Fri, Nov 20, 2020 at 3:23 PM Andrew Wetmore <cottag...@gmail.com>
> >> wrote:
> >>
> >> > Yes, that page is a good location. Should we start a subsection for
> >> these
> >> > options which have the benefit of reducing output size?
> >> >
> >> > a
> >> >
> >> > On Fri, Nov 20, 2020 at 1:48 PM Carlos Rovira <
> carlosrov...@apache.org>
> >> > wrote:
> >> >
> >> >> Hi Josh,
> >> >>
> >> >> thanks for working on this. I finally could get here after weeks of
> >> hard
> >> >> work in other things with almost not time.
> >> >> I tried in Tour de Jewel with:
> >> >>
> >> >> -export-public-symbols=false
> >> >> -prevent-rename-protected-symbols=false
> >> >> -prevent-rename-internal-symbols=false
> >> >> -prevent-rename-public-static-methods=false
> >> >> -prevent-rename-public-instance-methods=false
> >> >>
> >> >> (for what I read that's the set it can be used without breaking app)
> >> >>
> >> >> and a downsize from 1045kb to 910kb so amazing! :)
> >> >>
> >> >> I'll try to add to TodoMVC as well and see what happens ;)
> >> >>
> >> >> @Andrew I think you and Josh can add this doc to the Royale Docs
> >> compiler
> >> >> options page here [1]
> >> >>
> >> >> [1] https://apache.github.io/royale-docs/compiler/compiler-options
> >> >>
> >> >>
> >> >>
> >> >> El mar, 10 nov 2020 a las 23:36, Josh Tynjala (<
> >> joshtynj...@bowlerhat.dev
> >> >> >)
> >> >> escribió:
> >> >>
> >> >> > Hi Andrew,
> >> >> >
> >> >> > Yes, I can help with that!
> >> >> >
> >> >> > --
> >> >> > Josh Tynjala
> >> >> > Bowler Hat LLC <https://bowlerhat.dev>
> >> >> >
> >> >> >
> >> >> > On Mon, Nov 9, 2020 at 3:22 PM Andrew Wetmore <cottag...@gmail.com
> >
> >> >> wrote:
> >> >> >
> >> >> > > Josh, this is very interesting. I would like to include an
> >> actionable
> >> >> > > amount of this information in our user documentation. If I
> create a
> >> >> page
> >> >> > in
> >> >> > > the help docs for it, can you help me populate instructions based
> >> on
> >> >> your
> >> >> > > researchs?
> >> >> > >
> >> >> > > Thanks!
> >> >> > >
> >> >> > > Andrew
> >> >> > >
> >> >> > > On Mon, Nov 9, 2020 at 6:16 PM Josh Tynjala <
> >> >> joshtynj...@bowlerhat.dev>
> >> >> > > wrote:
> >> >> > >
> >> >> > > > Hi all,
> >> >> > > >
> >> >> > > > Some of you have probably been wondering about my changes to
> the
> >> >> > compiler
> >> >> > > > over the last year or more. I apologize again for occasionally
> >> >> breaking
> >> >> > > > things for short periods. It's been quite a challenge getting
> >> this
> >> >> > stuff
> >> >> > > > working, but I'm excited to finally be able to report some real
> >> >> > > > improvements that pretty much anyone should be able to take
> >> >> advantage
> >> >> > of
> >> >> > > > when building a Royale app.
> >> >> > > >
> >> >> > > > First some background. A while back, Harbs asked me to look
> into
> >> >> ways
> >> >> > of
> >> >> > > > reducing the file size of release builds. As you may know, we
> use
> >> >> > > Google's
> >> >> > > > Closure compiler to optimize our generated JavaScript. Closure
> >> can
> >> >> be
> >> >> > > very
> >> >> > > > aggressive in its optimizations, by renaming symbols (things
> like
> >> >> > > variable
> >> >> > > > and function names) and removing "dead code" that is detected
> as
> >> >> never
> >> >> > > > being called.
> >> >> > > >
> >> >> > > > Closure's optimizations are good, but they also require
> >> developers
> >> >> to
> >> >> > be
> >> >> > > > very careful about how they write their JavaScript code. When
> you
> >> >> > enable
> >> >> > > > Closure's full optimizations, you are not allowed to use
> certain
> >> >> > > JavaScript
> >> >> > > > features because Closure cannot analyze them properly. For
> >> instance,
> >> >> > > > consider the following code:
> >> >> > > >
> >> >> > > > var propName= "myProp";
> >> >> > > > var value = obj[propName];
> >> >> > > >
> >> >> > > > When you dynamically access a property with a string, Closure
> >> cannot
> >> >> > > > reliably know that the property exists and will be accessed at
> >> >> runtime.
> >> >> > > It
> >> >> > > > may decide to rename or remove that property, which would break
> >> >> things
> >> >> > at
> >> >> > > > runtime.
> >> >> > > >
> >> >> > > > ActionScript supports many of the same restricted dynamic
> >> features
> >> >> too,
> >> >> > > so
> >> >> > > > if you want to support the entire AS3 language, we can't let
> >> >> Closure do
> >> >> > > its
> >> >> > > > full optimization. Luckily, Closure also provides a bit of a
> >> >> backdoor:
> >> >> > it
> >> >> > > > allows you to "export" symbols, which means that they won't be
> >> >> renamed
> >> >> > > and
> >> >> > > > they won't be removed as dead code. Traditionally, we have made
> >> >> heavy
> >> >> > use
> >> >> > > > of this exporting feature in Royale.
> >> >> > > >
> >> >> > > > Harbs wanted to know if we absolutely needed to export
> everything
> >> >> that
> >> >> > we
> >> >> > > > currently export, and if we could potentially allow developers
> to
> >> >> turn
> >> >> > > off
> >> >> > > > exporting entirely, as long as they follow the stricter rules
> >> >> required
> >> >> > by
> >> >> > > > Closure.
> >> >> > > >
> >> >> > > > I won't go into all of the details, but over the last several
> >> >> months,
> >> >> > > I've
> >> >> > > > been changing the compiler to give developers more control over
> >> >> release
> >> >> > > > builds. In particular, control over which symbols get exported,
> >> but
> >> >> > also
> >> >> > > > the ability to block Closure from renaming symbols that haven't
> >> been
> >> >> > > > exported.
> >> >> > > >
> >> >> > > > Now, for some of the results. I'm going to share the output
> file
> >> >> size
> >> >> > of
> >> >> > > > the release build for several Royale projects with various
> >> different
> >> >> > > > compiler options.
> >> >> > > >
> >> >> > > > For the example projects included with Royale, I built
> >> royale-asjs
> >> >> > commit
> >> >> > > > 94f12ed0e564b0b443834400dc2fc06d61b90a8a from October 26, 2020.
> >> If
> >> >> you
> >> >> > > want
> >> >> > > > to try building these examples yourself, the file sizes of
> >> release
> >> >> > builds
> >> >> > > > may be slightly different, if you use a different commit.
> >> >> > > >
> >> >> > > > SpectrumBrowser is a project developed by Harbs and his team. I
> >> used
> >> >> > > commit
> >> >> > > > d25a3def972b15ec029ae838f1a8a677d2d158bd from October 20 for
> the
> >> >> > results
> >> >> > > > below. Repo: https://github.com/unhurdle/spectrum-royale/
> >> >> > > >
> >> >> > > > To establish a baseline, I built all of these projects with the
> >> >> older
> >> >> > > > Royale 0.9.7 compiler first.
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > Baseline: royale-compiler 0.9.7
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > HelloWorld: 68 KB
> >> >> > > > ASDoc: 231 KB
> >> >> > > > TourDeJewel: 1074 KB
> >> >> > > > SpectrumBrowser: 900 KB
> >> >> > > >
> >> >> > > > Again, I am building the same AS3/MXML code every time, but
> these
> >> >> first
> >> >> > > > numbers are from building with the older compiler. All apps
> build
> >> >> and
> >> >> > run
> >> >> > > > successfully.
> >> >> > > >
> >> >> > > > -----
> >> >> > > >
> >> >> > > > The rest of the results are built with royale-compiler commit
> >> >> > > > df8bd9f686f1bbf89539e545377b2797c646172c from November 3.
> >> >> > > >
> >> >> > > > All results below include the difference in KB and %. These
> >> values
> >> >> are
> >> >> > > > always in comparison to the baseline numbers above.
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > Result 1: 0.9.8 default options
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > HelloWorld: 84 KB (+10 KB / +24%)
> >> >> > > > ASDoc: 254 KB (+23 KB / +10%)
> >> >> > > > TourDeJewel: 1105 KB (+31 KB / +3%)
> >> >> > > > SpectrumBrowser: 936 KB (+36 KB / +4%)
> >> >> > > >
> >> >> > > > These examples are slightly larger when built with the newer
> >> >> compiler.
> >> >> > > > That's expected. It's not ideal, but in the process of testing
> a
> >> >> > > multitude
> >> >> > > > of things to be sure that nothing had broken after my compiler
> >> >> > changes, I
> >> >> > > > discovered some cases where exporting a symbol didn't actually
> >> work
> >> >> > > > correctly in 0.9.7! To properly fix the bug and export these
> >> >> symbols,
> >> >> > > there
> >> >> > > > was no choice but to make the file size a bit larger.
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > Result 2: Disable export
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > HelloWorld: 74 KB (+6 KB / +9%)
> >> >> > > > ASDoc: 227 KB (-4 KB / -2%)
> >> >> > > > TourDeJewel: 942 KB (-132 KB / -12%)
> >> >> > > > SpectrumBrowser: 882 KB (-18 KB / -2%)
> >> >> > > >
> >> >> > > > In this round, I added the *-export-public-symbols=false*
> >> compiler
> >> >> > > option.
> >> >> > > > You may recall that I said earlier that I also modified the
> >> >> compiler to
> >> >> > > > allow a symbol not to be exported, but still prevent it from
> >> being
> >> >> > > renamed.
> >> >> > > > With that in mind, -export-public-symbols=false basically tells
> >> the
> >> >> > > > compiler that it still can't rename things, but it is allowed
> to
> >> >> remove
> >> >> > > > what it perceives as dead code.
> >> >> > > >
> >> >> > > > HelloWorld is still slightly larger than 0.9.7, but the three
> >> other
> >> >> > > > examples are now slightly smaller than 0.9.7.
> >> >> > > >
> >> >> > > > Most developers should be able to safely add
> >> >> > -export-public-symbols=false
> >> >> > > > to their compiler options when building a Royale app. The only
> >> time
> >> >> > that
> >> >> > > > you might still want this exporting is if you have external
> >> >> JavaScript
> >> >> > in
> >> >> > > > your page that isn't part of your Royale app, but it needs to
> >> call
> >> >> > > > functions/classes in your Royale app.
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > Result 3: Allow non-public things to be renamed
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > HelloWorld: 72 KB (+4 KB / +6%)
> >> >> > > > ASDoc: 221 KB (-10 KB / -4%)
> >> >> > > > TourDeJewel: 918 KB (-156 KB / -15%)
> >> >> > > > SpectrumBrowser: 861 KB (-39 KB / -4%)
> >> >> > > >
> >> >> > > > In this round, I used the following compiler options:
> >> >> > > >
> >> >> > > > -export-public-symbols=false
> >> >> > > >
> >> >> > > >
> >> >> > > >
> >> >> > >
> >> >> >
> >> >>
> >>
> *-prevent-rename-protected-symbols=false-prevent-rename-internal-symbols=false*
> >> >> > > >
> >> >> > > > The two new options allow Closure compiler to rename protected
> >> and
> >> >> > > internal
> >> >> > > > symbols. Once again, HelloWorld is still slightly larger than
> >> 0.9.7,
> >> >> > but
> >> >> > > > the other three examples have gotten smaller again.
> >> >> > > >
> >> >> > > > While -prevent-rename-public-symbols=false exists too, we
> cannot
> >> use
> >> >> > it.
> >> >> > > > The examples would not work correctly at runtime. This option
> >> would
> >> >> > > > probably work in a pure AS3 app, but our implementation of MXML
> >> in
> >> >> > Royale
> >> >> > > > uses dynamic language features that Closure restricts. Unless
> >> that
> >> >> is
> >> >> > > > fixed, we need to avoid renaming certain public symbols.
> >> >> > > >
> >> >> > > > Again, most developers should be able to add
> >> >> > > > -prevent-rename-protected-symbols=false
> >> >> > > > and -prevent-rename-internal-symbols=false to their Royale
> app's
> >> >> > compiler
> >> >> > > > options. You might need to prevent renaming of
> protected/internal
> >> >> > symbols
> >> >> > > > if you access them dynamically. However, in my experience,
> people
> >> >> are
> >> >> > > much
> >> >> > > > more likely to access public symbols dynamically.
> >> >> > > >
> >> >> > > > -----
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > Result 4: Allow public methods to be renamed
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > HelloWorld: 64 KB (-4 KB / -6%)
> >> >> > > > ASDoc: 206 KB (-25 KB / -11%)
> >> >> > > > TourDeJewel: 881 KB (-193 KB / -18%)
> >> >> > > > SpectrumBrowser: 828 KB (-72 KB / -8%)
> >> >> > > >
> >> >> > > > In this round, I used the following compiler options:
> >> >> > > >
> >> >> > > > -export-public-symbols=false
> >> >> > > > -prevent-rename-protected-symbols=false
> >> >> > > > -prevent-rename-internal-symbols=false
> >> >> > > >
> >> >> > > >
> >> >> > > >
> >> >> > >
> >> >> >
> >> >>
> >>
> *-prevent-rename-public-static-methods=false-prevent-rename-public-instance-methods=false
> >> >> > > > *
> >> >> > > >
> >> >> > > > The two new options allow Closure to rename methods that are
> >> public.
> >> >> > Now,
> >> >> > > > all four examples are smaller than 0.9.7, and the file size
> >> >> difference
> >> >> > is
> >> >> > > > getting even more dramatic.
> >> >> > > >
> >> >> > > > Once again, -prevent-rename-public-static-methods=false and
> >> >> > > > -prevent-rename-public-instance-methods=false should be safe
> for
> >> >> most
> >> >> > > > developers to enable when compiling their Royale app. In my
> >> >> experience,
> >> >> > > > calling methods dynamically is rare.
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > More new compiler options
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > There are some additional new compiler options available, but
> >> using
> >> >> > them
> >> >> > > is
> >> >> > > > likely to break most Royale apps.
> >> >> > > >
> >> >> > > > -prevent-rename-public-static-variables=false
> >> >> > > > -prevent-rename-public-instance-variables=false
> >> >> > > > -prevent-rename-public-static-accessors=false
> >> >> > > > -prevent-rename-public-instance-accessors=false
> >> >> > > >
> >> >> > > > These options control whether Closure allows variables or
> >> accessors
> >> >> > > > (getters and setters) to be renamed. There are also
> >> similarly-named
> >> >> > > options
> >> >> > > > for protected and internal symbols, if you want more control
> over
> >> >> those
> >> >> > > > too, instead of using -prevent-rename-protected-symbols=false
> and
> >> >> > > > -prevent-rename-internal-symbols=false.
> >> >> > > >
> >> >> > > > Unfortunately, renaming public variables/accessors is usually
> not
> >> >> > > possible
> >> >> > > > without breaking the app at runtime. In some apps, you might be
> >> >> able to
> >> >> > > > allow public static members to be renamed. However, in my
> >> >> experience,
> >> >> > > > binding to static constants is pretty common, and renaming
> breaks
> >> >> those
> >> >> > > > bindings.
> >> >> > > >
> >> >> > > > ==========
> >> >> > > > Next Steps
> >> >> > > > ==========
> >> >> > > >
> >> >> > > > Ideally, I'd like to make it possible for developers to be able
> >> to
> >> >> tell
> >> >> > > > Closure that it's allowed to rename all symbols, including
> public
> >> >> > ones. I
> >> >> > > > believe that we could see even more file size savings in
> release
> >> >> builds
> >> >> > > if
> >> >> > > > Closure works with full optimizations for all symbols.
> Obviously,
> >> >> > > > ActionScript developers would be required to strictly follow
> >> >> Closure's
> >> >> > > > rules, if they opt into renaming of public symbols, but that's
> a
> >> >> choice
> >> >> > > > that they should be allowed to make.
> >> >> > > >
> >> >> > > > As I mentioned above, our implementation of MXML and binding
> uses
> >> >> > dynamic
> >> >> > > > access, which is not compatible with Closure's full
> >> optimizations.
> >> >> To
> >> >> > > > support those optimizations, I will need to explore changes to
> >> how
> >> >> we
> >> >> > > > generate JS for MXML, and how it gets parsed at runtime.
> >> >> > > >
> >> >> > > > We previously discussed this subject a bit in this older thread
> >> from
> >> >> > > > January 2020:
> >> >> > > >
> >> >> > > >
> >> >> > > >
> >> >> > >
> >> >> >
> >> >>
> >>
> https://lists.apache.org/thread.html/r843e55252e37967b71b1430a2a904719791d698f3e5e2a79de74e493%40%3Cdev.royale.apache.org%3E
> >> >> > > >
> >> >> > > > At the time, I tried out some ideas that we came up with while
> >> >> > > > brainstorming, but all had various downsides that didn't make
> >> for an
> >> >> > > > obvious winner. In the end, I decided to set further
> >> investigation
> >> >> > aside
> >> >> > > > and first focus on exporting/renaming stuff. Now, I'm ready to
> >> take
> >> >> a
> >> >> > > > second look with a fresh perspective, and maybe we'll have some
> >> new
> >> >> > ideas
> >> >> > > > to try.
> >> >> > > >
> >> >> > > > -----
> >> >> > > >
> >> >> > > > That was really long, so thank you for reading, if you made it
> to
> >> >> the
> >> >> > > end!
> >> >> > > >
> >> >> > > > TL;DR: By enabling certain, new compiler options, most Royale
> >> >> > developers
> >> >> > > > can make their app release builds smaller. Additionally, I plan
> >> to
> >> >> keep
> >> >> > > > investigating, and I expect to find more ways to reduce file
> >> size in
> >> >> > the
> >> >> > > > future.
> >> >> > > >
> >> >> > > > --
> >> >> > > > Josh Tynjala
> >> >> > > > Bowler Hat LLC <https://bowlerhat.dev>
> >> >> > > >
> >> >> > >
> >> >> > >
> >> >> > > --
> >> >> > > Andrew Wetmore
> >> >> > >
> >> >> > > http://cottage14.blogspot.com/
> >> >> > >
> >> >> >
> >> >>
> >> >>
> >> >> --
> >> >> Carlos Rovira
> >> >> Apache Member & Apache Royale PMC
> >> >> *Apache Software Foundation*
> >> >> http://about.me/carlosrovira
> >> >>
> >> >
> >> >
> >> > --
> >> > Andrew Wetmore
> >> >
> >> > http://cottage14.blogspot.com/
> >> >
> >> >
> >> >
> >> >
> >> >
> >>
> >> --
> >> Andrew Wetmore
> >>
> >> http://cottage14.blogspot.com/
> >>
> >
>


-- 
Andrew Wetmore

http://cottage14.blogspot.com/

Reply via email to