https://bz.apache.org/bugzilla/show_bug.cgi?id=64015

--- Comment #8 from Andreas Beeker <kiwiwi...@apache.org> ---
-1 to use javaewah. I have only read the intro/readme.md about compressed
bitmaps, which says that the sparse scenario is not a use case for compressed
bitmaps.
I don't know how many shape ids would be used at maximum, but I guess something
like 20-30k should be the maximum goal.

The SparseBitSet is ASL licensed so I don't see a problem importing it into our
source - although I'm a bit puzzled how lines 4-5 of the source should be
treated ... and usually ASL licensed code should have the ASL header on top ...

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