Hi all,
the B3DHomMatrix has a method decompose(...) which results tuples
rScale, rTranslate, rRotate and rShear.
I do not understand the meaning of rShear. How are the rShear values
used to re-compose the original matrix? When I decompose a matrix with
only scale and rotation following the algorithm, then re-compose works.
But I have no idea how it is intended to work with shearing.
There seem to be no code currently, which uses shearing; at least I do
not find anything. But because a transformation matrix can include
shearing, I want to know, how it works, and hope someone can give me a tip.
Kind regards
Regina
---------------------------------------------------------------------
To unsubscribe, e-mail: dev-unsubscr...@openoffice.apache.org
For additional commands, e-mail: dev-h...@openoffice.apache.org