Hi all,

the B3DHomMatrix has a method decompose(...) which results tuples rScale, rTranslate, rRotate and rShear.

I do not understand the meaning of rShear. How are the rShear values used to re-compose the original matrix? When I decompose a matrix with only scale and rotation following the algorithm, then re-compose works. But I have no idea how it is intended to work with shearing.

There seem to be no code currently, which uses shearing; at least I do not find anything. But because a transformation matrix can include shearing, I want to know, how it works, and hope someone can give me a tip.

Kind regards
Regina


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