Hi Regina,
On 21.10.2013 15:02, Regina Henschel wrote:
Hi all,
I write to the list, because I think the list is more appropriate to
discuss an idea than an issue.
Objects of the class ImplB2DPolygon are used to store the points,
which are read from an svg:d attribute. This attribute is not only
used in svg-graphics itself, but in dr3d:extrude, dr3d:rotate,
draw:connector, draw:contour-path, draw:marker and draw:path.
After filled with the points, the information is lost, which part of
the svg:d string has generated the point. This results in following
problems:
* It is currently not possible to distinguish between a closed path
and an open path, when first and last point coordinates are identical.
* It is not possible to distinguish between a path starting by a
moveto command or starting with another command after a closepath
command.
* It is not possible to notice, that not the whole path is closed, but
the path ends in an unclosed path segment.
* It is not possible to distinguish between points, that origin in the
svg:d attribute and those, which are added to draw a curve.
My proposal is to expand the class with a mpCommandVector, which can
store for each point an additional information about the point's
origin, for example
the command letter, when the point corresponds directly to a command
letter in the svg:d string,
or a “internal” flag letter, for example when the point was generated
by adding points to draw an arc.
With such additional information it would be possible to distinguish
between
svg:d="M0,0 h20 v20 h-20 v-20" and svg:d="m0,0 h20 v20 h-20 z" (not
closed or closed)
svg:d="M0,0 h20 v20 z M0,0 40,0" and svg:d="M0,0 h20 v20 z L40,0" (
different direction of markers)
and avoid mid-markers on pseudo vertices in svg:d="m10,50 a40,40 0 1,1
80,0"
It would be possible to do so, but B2DPolygon is a low-level tooling
class and used in many places and should stay as simple as possible,
while there is only one place where knowledge about the source of a
created point is needed: Inside the SVG import. I already thought about
this (you wrote a task for it, I saw and know it ;-) and the easiest way
to solve this currently would be to extend the svg:d importer in basegfx
to return a B2DPolyPolygon and (on demand evetually) a sequence of
sequence of flags. The only use of this currently is to create markers
for SVG, thus I would keep it to the places where it is needed.
I would also like to wait to aw080, as I already said, the svg:d import
is unified there and there is only one single svg:d importer left.
HTH!
Kind regards
Regina
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