romfs is part of your image as the const string. There is no difference from the below manual step.
On Thu, Feb 2, 2023 at 10:00 AM Russell Haley <russ.ha...@gmail.com> wrote: > On Tue, Jan 31, 2023 at 6:16 AM Fotis Panagiotopoulos <f.j.pa...@gmail.com > > > wrote: > > > Hello, > > > > Indeed the "proper" way of including a script would be to store it in a > > file system. > > > > However, when I needed to include a single and small script and I didn't > > want to introduce a complete FS just for this, I used xxd. > > xxd can convert any file to a C header file. > > > > You can then include the header, and access the whole file as a variable. > > Here is an example: > > > > I added this in my app Makefile: > > > > # Setup any special pre-build context > > context: header > > $(Q) cd path/to/libs/json.lua/ && xxd -i json.lua > json_lua.h && > > echo -n "const " | cat - json_lua.h > temp && mv temp json_lua.h > > > > > > > > And then I used the file like this: > > > > #include "lua.h"#include "lauxlib.h"#include <string.h> > > #include "json_lua.h" > > static int luaopen_json(lua_State * L); > > > > void ExtLibs_load(lua_State * L){ > > // json.lua#ifdef CONFIG_EXT_LIB_JSON_LUA > > luaL_requiref(L, "json", luaopen_json, 1); > > lua_pop(L, 1);#endif} > > > > int luaopen_json(lua_State * L){ > > const char * modname = lua_tostring(L, 1); > > > > if (strcmp(modname, "json") != 0) > > return luaL_error(L, "cannot load json module"); > > > > if (luaL_loadbufferx(L, (char*)json_lua, json_lua_len, "json", > > "t") != LUA_OK) > > return lua_error(L); > > > > lua_call(L, 0, 1); > > > > return 1;} > > > > > > I hope this helps... > > > That is very helpful, and not just for nuttx development! Thanks for the > tip. > > The romfs example actually uses xxd as well to convert the filesystem into > hex code that is also stored in a header file. If I am reading the code > correctly, the example app loads the entire filesystem into memory, which > isn't very efficient and not at all what I wanted. Can someone tell me if > that's true? > > Thanks, > Russ > > > > > > > > > On Sun, Jan 29, 2023 at 7:34 AM Xiang Xiao <xiaoxiang781...@gmail.com> > > wrote: > > > > > You can use the real file system on the device, there are many choices: > > > romfs, littlefs, fatfs, starmtfs and spiffs. > > > > > > On Sun, Jan 29, 2023 at 12:59 PM Russell Haley <russ.ha...@gmail.com> > > > wrote: > > > > > > > On Sat, Jan 28, 2023 at 7:35 PM Xiang Xiao < > xiaoxiang781...@gmail.com> > > > > wrote: > > > > > > > > > You can enable CONFIG_FS_HOSTFS/CONFIG_SIM_HOSTFS, put your scripts > > > into > > > > > some PC folder and run mount this folder from nsh: > > > > > mount -t hostfs -o fs=/path/to/your/pc/folder. /data > > > > > > > > > > While I appreciate the answer, I am using the sim as a testing > > platform > > > > and hoping to move to either an STM32F4/7 or a Sony Spresense. I am > > > hoping > > > > for a solution that is applicable to an embedded project. If I can't > > just > > > > add files to the initial image then I will look at the romfs example > > and > > > > maybe the next best thing? > > > > > > > > > > > > > > > > > > On Sun, Jan 29, 2023 at 2:24 AM Russell Haley < > russ.ha...@gmail.com> > > > > > wrote: > > > > > > > > > > > Hi, > > > > > > > > > > > > Big thanks to Xiang Xiao for pointing me to the sim:lua > > > configuration. > > > > I > > > > > > was unable to simply include the defconfig file that you linked > to, > > > > but I > > > > > > was able to reconfigure for the sim:lua configuration. I've now > > got > > > an > > > > > app > > > > > > in the examples folder that includes the Lua interpreter. Is > there > > a > > > > > > tutorial on how to include folders and lua scripts or extra files > > in > > > > the > > > > > > initial file system? > > > > > > > > > > > > Much appreciated, > > > > > > Russ > > > > > > > > > > > > > > > > > > > > >