> but
to me the community response is now quite clear

Is it?
Six people on GitHub (+ some here?) provided positive feedback.
While only one "hates it", and three more dislike it (mostly due to the
huge undertaking and risk  such a change requires).

As said, I am not experienced in cmake, to properly judge the decision.
>From what I have seen here, I just do not consider the advantages as
important enough.

Personally, my "no" is not a hard one.

On Wed, Jun 9, 2021, 23:09 David S. Alessio <david.s.ales...@gmail.com>
wrote:

>
>
> > On Jun 9, 2021, at 12:20 PM, Brennan Ashton <bash...@brennanashton.com>
> wrote:
> >
> > On Wed, Jun 9, 2021, 11:04 AM Fotis Panagiotopoulos <f.j.pa...@gmail.com
> >
> > wrote:
> >
> >> For me, cmake would be a no.
> >> The reasons are greatly outlined by Sebastien.
> >>
> >> However, I am not very experienced with it. (I just never liked it...)
> >> Are there any hard advantages that would justify such a migration?
> >>
> >> Are there things that can only be done in cmake, or that are so much
> easier
> >> that it is worth it?
> >> Does it have any special features that we need or definitely want?
> >>
> >
> > So for me here is the short list:
> >
> > The builds a much much faster especially for incremental builds. This is
> > even more true for non Linux environments. This is a big deal for testing
> > as well as for the individual developer.
> >
> > We continue to have to handle issues around OS specific things for paths
> > and scripting tools. For some of this we currently have to carry custom
> > tools to help and those tools are not know outside of the project.
> >
> > Some of our custom tools like mkdeps fall short especially when trying to
> > integrate third party libraries.  We can continue to invest in our tools
> > here or use things that already exist and are well tested.  This has
> been a
> > huge pain getting things like LTP integrated to improve our testing.
> >
> > IDE support. While you can certainly use and IDE with NuttX at it exists
> > today, it is not aware of the build system in any reasonable way which
> does
> > make integration harder.
> >
> > Management of build settings and overrides. These are possible today but
> > much harder to keep consistent across all the different builds as we
> > continue to see.
> >
> >
> > That all said if people are not onboard it's not worth half doing. I have
> > been supportive, but I do not want to push this on people.
>
> Isn’t it possible to try CMake before completely moving over to it?  This
> way people new to CMake can give it a try, play with it, and become
> familiar with it before rejecting it.  I think both make system can
> coexist, but if not, then offer CMake as a top-level patch, i.e.
> Switch-to-CMake.patch that’s applied to the NuttX top level tree.  I’m not
> suggesting this as a permanent mechanism, just during the
> test-before-transition stage.
>
> Assumption: I don’t believe anyone is suggesting changing or eliminating
> KConfig.  Am I right?
>
> As I see it, CMake would adopt and eliminate a number of pernicious
> problems with the existing gmake build system.  Here are a few:
> The “C” is for Cross-platform, it’s designed to manage host OS and target
> differences
> Windoze filename conventions and variations: Windoze native, Cygwin, etc.
> The use of gmake’s functions, especially “foreach” makes it difficult
> [impossible?] to properly and completely capture dependancies in a way that
> works for parallel builds.  In any case, we haven’t yet succeeded in
> getting parallel builds to work correctly (they sometimes work).
> It supports multiple generators like Xcode, Eclipse, Visual Studio, etc.
>
> For many people new to CMake, CMake is different, and for that reason
> alone it’s bad.  The first few times I had to use it, I hated it.  While I
> can’t say I love it [yet?], I have come to appreciate it.  I believe that
> once it’s implemented, people will realize its value in removing the
> multi-platform headaches and fewer build system breakages.
>
> Just my $0.025.
>
>
>
>
>
>

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