Sure, thank you too for your support! :)

Regards,
Gabor

Matias N. <mat...@imap.cc> ezt írta (időpont: 2020. nov. 3., K, 14:48):

> Great, I just added a comment there.
> Thank you very much for collaborating with us to find the best solution
> for both projects.
>
> Best,
> Matias
>
> On Tue, Nov 3, 2020, at 10:41, Gábor Kiss-Vámosi wrote:
>
> Hi Matias,
>
> The "include" is added here:
> https://github.com/lvgl/lvgl/blob/dev/src/lv_conf_kconfig.h#L18-L20
>
> It under consideration here: https://github.com/lvgl/lvgl/pull/1875
> Could you write a comment there to let people know you vote for a single
> file?
>
> Regards,
> Gabor
>
>
>
> Matias N. <mat...@imap.cc> ezt írta (időpont: 2020. nov. 2., H, 14:47):
>
>
> Hi Gabor,
>
> we just recently added a __NuttX__ macro as part of our base compilation
> flags, so I guess it should be:
>
> #ifdef __NuttX__
> #include <nuttx/config.h>
> #endif
>
> What do others think?
>
> BTW, are you thinking of a single root Kconfig or a series of nested
> Kconfigs? The latter would be a bit more difficult to handle the way I
> suggested.
>
> Best,
> Matias
>
> On Mon, Nov 2, 2020, at 10:43, Gábor Kiss-Vámosi wrote:
>
> I see, thanks for the explanation.
>
> I understand that we can consider each project to be configured
> separately, but IMHO it would be great if we could just
> use your Kconfig files as part of Kconfig system (having the Kconfig files
> downloaded previously, as I suggested). If your internal headers assume
> that each symbol will be translated to CONFIG_<symbol> and if you allow for
> an external header to be included ("#include <nuttx/config.h>") via some
> symbolic link, dummy file or macro, NuttX would supply the macros generated
> during our configuration stage.
>
>
>
> Seems clear from our side. Please let me know what snippet I should for
> NuttX. Similar to:
> #if defined ESP_PLATFORM
> #include "sdkconfig.h"
> #include "esp_attr.h"
> #endif
>
> Regards,
> Gabor
>
>
> Matias N. <mat...@imap.cc> ezt írta (időpont: 2020. nov. 2., H, 14:33):
>
>
> On Mon, Nov 2, 2020, at 09:51, Gábor Kiss-Vámosi wrote:
>
> Hi,
>
> BTW, is LVGL going to provide a script to convert the Kconfig to a
> lv_config.h of some sort?  If that's the case we'll only have to call
> the script after we download the tarball.
>
>
> Yes, We have lv_conf_internal.h
> <https://github.com/lvgl/lvgl/blob/master/src/lv_conf_internal.h#L69>
> that translates the Kconfig values to LVGL configs.  Besides,
> lv_conf_kconfig.h
> <https://github.com/lvgl/lvgl/blob/dev/src/lv_conf_kconfig.h#L13> contains
> some special "if"s to handle type not supported by Kconfig. The header
> created by Kconfig can be included here as well. See the example for ESP in
> the link.
>
>
> I understand that we can consider each project to be configured
> separately, but IMHO it would be great if we could just
> use your Kconfig files as part of Kconfig system (having the Kconfig files
> downloaded previously, as I suggested). If your internal headers assume
> that each symbol will be translated to CONFIG_<symbol> and if you allow for
> an external header to be included ("#include <nuttx/config.h>") via some
> symbolic link, dummy file or macro, NuttX would supply the macros generated
> during our configuration stage.
>
>
> Since we will download the LVGL tarball with a Kconfig, we cannot
> display the menuconfig before it is downloaded and decompressed.
> And because its download depends on selected item on menuconfig we a
> classic dilemma here. :-)
>
>
> Why is it not an issue with other projects you use in NuttX? Have we
> missed something?
>
>
> Well, that is why it would be "awkward" as others mentioned: no other
> project we depend on AFAIK is based on Kconfig. And for projects requiring
> some different configuration stage, we apply some patch (not ideal) to add
> NuttX support. So, our build system is very simple:
>
> - initialize based configuration for board-config combination (using own
> script, which setups build environment and places initial .config)
> - make menuconfig
> - make
>
> During make there's a "context" stage which downloads all third-party
> tarballs and extract them.
>
> Best,
> Matias
>
>
> Regards,
> Gabor
>
>
>
> Matias N. <mat...@imap.cc> ezt írta (időpont: 2020. nov. 1., V, 20:13):
>
>
> Hi Alan,
>
> On Sun, Nov 1, 2020, at 14:52, Alan Carvalho de Assis wrote:
>
> Since we will download the LVGL tarball with a Kconfig, we cannot
> display the menuconfig before it is downloaded and decompressed.
> And because its download depends on selected item on menuconfig we a
> classic dilemma here. :-)
>
>
> Yes, I understand the problem.
>
>
> An option could be including a Kconfig in apps/graphics/ that just let
> the user to enable to Kconfig, and then during the building process
> after the download and decompress of the lvgl.tar.gz the menuconfig is
> called just to let the user to fine tune the LVGL configuration. This
> is just an idea, because currently we do all the configuration in a
> single step, but breaking down this process in two phases we could
> simplify this kind of issue. Probably this idea could get some
> resistance, what do you think?
>
>
> Well, I was just arguing against this strategy exactly (or anything
> changing our standard configuration
> workflow). Having two separate configuration processes, added
> targets, extra config file, is all just added complexity for no good
> reason.
> I don't see how this helps us at all. The current process
> of configuring LVGL from a submenu of our config is the best approach.
>
> What I suggested is to ship LVGL's *official* Kconfig file as part of our
> repo. Compared
> to our current approach, we would use an official solution which we know
> works for the LVGL version
> we are using. Moreover, we build not be maintaining this file, it would be
> maintained by LVGL.
> We would just download it whenever we decide to upgrade to another LVGL
> release.
>
> Note the comment from Zephyr guys on this (last line):
> https://github.com/lvgl/lvgl/pull/1875#issuecomment-720086968
> They essentially do what I'm suggesting.
>
>
> BTW, if LVGL projects just create a Kconfig similar to
> apps/graphics/lvgl/Kconfig already will help because, because until
> now for each LVGL release we need to create a new Kconfig.
>
>
> That is exactly my point in how the above approach would indeed benefit us
> (instead of us
> just having to complicate our configuration/build system).
>
> Best,
> Matias
>
>
>
>

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