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https://issues.apache.org/jira/browse/LUCENE-6699?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14703646#comment-14703646
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Michael McCandless commented on LUCENE-6699:
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bq. what's the minimum resolution that BKD expects to descend to?
BKD itself has no resolution limits: it descends to a region that has < N
points, at which point it does a linear scan of those points checking if they
match the shape.
But, the encoding we use is limited precision, using 32 bits for each of x, y,
z (96 bits total), with range -1.002 to 1.002. This means a point that goes
in, using 3 doubles, will be quantized (pixelated). However, the test takes
this into account: when it's computing the expected value, it does the same
pixelation that the doc values encoding did.
So, even miniscule circles should still work correctly?
> Integrate lat/lon BKD and spatial3d
> -----------------------------------
>
> Key: LUCENE-6699
> URL: https://issues.apache.org/jira/browse/LUCENE-6699
> Project: Lucene - Core
> Issue Type: New Feature
> Reporter: Michael McCandless
> Assignee: Michael McCandless
> Attachments: Geo3DPacking.java, LUCENE-6699.patch, LUCENE-6699.patch,
> LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch,
> LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch,
> LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch,
> LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch,
> LUCENE-6699.patch, LUCENE-6699.patch, LUCENE-6699.patch
>
>
> I'm opening this for discussion, because I'm not yet sure how to do
> this integration, because of my ignorance about spatial in general and
> spatial3d in particular :)
> Our BKD tree impl is very fast at doing lat/lon shape intersection
> (bbox, polygon, soon distance: LUCENE-6698) against previously indexed
> points.
> I think to integrate with spatial3d, we would first need to record
> lat/lon/z into doc values. Somewhere I saw discussion about how we
> could stuff all 3 into a single long value with acceptable precision
> loss? Or, we could use BinaryDocValues? We need all 3 dims available
> to do the fast per-hit query time filtering.
> But, second: what do we index into the BKD tree? Can we "just" index
> earth surface lat/lon, and then at query time is spatial3d able to
> give me an enclosing "surface lat/lon" bbox for a 3d shape? Or
> ... must we index all 3 dimensions into the BKD tree (seems like this
> could be somewhat wasteful)?
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