Well, as I said, I already have the compiler parsing the real debugger
statement in AS, and emitting the right JS. I just need to generate some
custom bytecode for SWF and then it will work everywhere.

- Josh

On Wed, Jul 19, 2017 at 7:17 PM, Alex Harui <aha...@adobe.com.invalid>
wrote:

> I think we allow classes to be used as a "statement" for dependency
> management.  CoreClasses.as, for example, has plenty of lines like:
>
>    import org.apache.flex.core.IUIBase; IUIBase;
>
>
> HTH,
> -Alex
>
> On 7/19/17, 6:57 PM, "Josh Tynjala" <joshtynj...@gmail.com> wrote:
>
> >Yes, I'm changing the compiler. The debugger statement is not a function.
> >It works like this:
> >
> >debugger;
> >
> >I think that flash.system.System.pause() will work too, and it's
> >documented:
> >
> >https://na01.safelinks.protection.outlook.com/?url=
> http%3A%2F%2Fhelp.adobe
> >.com%2Fen_US%2FFlashPlatform%2Freference%2Factionscript%
> 2F3%2Fflash%2Fsyst
> >em%2FSystem.html%23pause&data=02%7C01%7C%7C7bb64776e6eb48b8d61908d4cf12
> d04
> >e%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%
> 7C636361127090455464&sdata=I2
> >01iT7jr2mvseuvMIJdUVu1SpRLJimK7Tqdp3n%2B%2Bv8%3D&reserved=0()
> >
> >- Josh
> >
> >On Wed, Jul 19, 2017 at 6:44 PM, Alex Harui <aha...@adobe.com.invalid>
> >wrote:
> >
> >> Are you changing the compiler?  I thought you could just add:
> >>
> >>   function debugger{};
> >>
> >> to missing.js so it results in:
> >>
> >>   public class debugger {};
> >>
> >> and
> >>
> >> package flash.debugger {
> >>   native function enterDebugger():void;
> >> }
> >>
> >> to one of our swcs?  Although I have to say I'm a bit uncomfortable
> >>about
> >> adding undocumented Flash APIs to our code base.  We are not supposed to
> >> use APIs that are "reverse-engineered".  Do we have proof that Adobe
> >> documented it at one point in time?
> >>
> >> HTH,
> >> -Alex
> >>
> >> On 7/18/17, 5:05 PM, "Josh Tynjala" <joshtynj...@gmail.com> wrote:
> >>
> >> >I'm working on adding support for the debugger statement to the
> >>compiler
> >> >(FLEX-35343). I can successfully emit the debugger statement in the
> >> >generated JS so far.
> >> >
> >> >I'm not yet sure if I can make it work on the SWF side. I figured out
> >> >where
> >> >I can generate bytecode instructions in ABCGeneratingReducer. If I can
> >> >figure out how to generate bytecode to call enterDebugger() (or
> >>whatever
> >> >the function is called), the debugger statement will work in both SWF
> >>and
> >> >JS.
> >> >
> >> >- Josh
> >> >
> >> >On Sun, Jul 16, 2017 at 9:22 AM, Josh Tynjala <joshtynj...@gmail.com>
> >> >wrote:
> >> >
> >> >> If it were a variable or function, it could be defined somewhere like
> >> >> that. It's a statement, though, so it needs to be added to where
> >>Falcon
> >> >> creates the AST from the ActionScript code. Then, it also needs to
> >>emit
> >> >>the
> >> >> statement as JS in FalconJX. On the SWF side, it should be
> >>translated to
> >> >> appropriate bytecode to call enterDebugger().
> >> >>
> >> >> - Josh
> >> >>
> >> >> On Jul 16, 2017 8:56 AM, "Harbs" <harbs.li...@gmail.com> wrote:
> >> >>
> >> >>> What needs to be modified? Does it need to be added to NativeJSType
> >> >>> enums? Somewhere else?
> >> >>>
> >> >>> I’m really not clear on when things to be added to that and when
> >>they
> >> >>> need to be in typedefs.
> >> >>>
> >> >>> > On Jul 16, 2017, at 6:51 PM, Harbs <harbs.li...@gmail.com> wrote:
> >> >>> >
> >> >>> >> The compiler needs to be modified to support the debugger
> >>statement.
> >> >>>
> >> >>>
> >>
> >>
>
>

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