On 3/2/17, 2:56 PM, "Justin Mclean" <jus...@classsoftware.com> wrote:
>Hi, > >Also I’d suggest making the timer multi shot rather than having the >recursive callLater(BindData) call. IMO, that's the root of the problem. The timer makes calls to BindData which also calls itself on each frame via CallLater. Each Timer tick adds another BindData loop. The call count for BindData should be going up constantly, resulting in flooding memory and GC. But that's just by glancing at the code and screenshot, so I could be wrong. -Alex