Are the final “output” of these for HTML or Flex in general?

Also, I’m looking at some font usage. How do you guys normally handle that? 
There are a number of available fonts for web of course or do these font files 
need to be embedded into the components?

Trevor


> On Jan 19, 2017, at 4:59 PM, Carlos Rovira <carlos.rov...@codeoscopic.com> 
> wrote:
> 
> Hi Trevor,
> 
> Your CSS skills would be very useful too. Take into account that MDL is
> created upon the restrictions that MDL has (as well CreateJS, JQuery...)
> 
> But HTML components (the ones under js prefix like js:Button or js:Panel)
> should be the ones we try to "skin". I'm saying that because MDL has
> components like Badges or SnackBars that are not in FlexJS basic set (at
> least now, maybe we could create them in the future).
> 
> So Maybe you could start with the basics: Button, TextInput, CheckBox,
> RadioButton...and create some composition with that.
> Then move to Panel and create some layouts to continue evolving.
> 
> About implementation, as Alex said we need to figure how to use the art and
> code it (in this part your CSS skills could help a lot). If we don't have
> anybody here to do this task, someone here (or from outside) could take the
> effort, we are now starting this effort, so it could be great to get more
> contributors on board.
> 
> I personally use Sketch App and Affinity Designer, so ASA I can end with
> MDL dialog I want to explore what can I do with Sketch, look to generated
> code, etc.. for example at this point is a mystery to me if we should pass
> the art to SVG, or cut in PNG pieces, or whatever other technique...
> 
> Thanks! :)
> 
> 
> 
> 2017-01-19 23:08 GMT+01:00 Trevor Holman <tre...@cqbookstore.com>:
> 
>> I can make some time for this, I do a lot of web design and development,
>> so those languages are known to me. I’m pretty good with the CSS but
>> everything I do is mostly customized so I would need help in thinking more
>> general use… for example I just used bootstrap for a site (and I hate it),
>> I end up overriding all the components.
>> 
>> As I designer I prefer the light frameworks. Anyway, I will start with the
>> graphic parts and if you guys can guide me on everything you need that
>> would help me a lot. I’ll use the link for the MDLExample as guide for the
>> component list. We could do a number of different styles if you’d like.
>> 
>> I notice a lot of transitions in components now, is that something you
>> want?
>> 
>> I’ll actually start it this weekend.
>> 
>> Trevor
>> 
>> 
>>> On Jan 19, 2017, at 3:55 PM, OmPrakash Muppirala <bigosma...@gmail.com>
>> wrote:
>>> 
>>> Trevor,
>>> 
>>> I will be happy with photoshop or illustrator mockups.  For folks who do
>>> not have these software, a jpg version would be very useful.
>>> 
>>> I usually have my graphic designer (who cannot code) to annotate all the
>>> elements in the mockup itself.  Color, font color, font size, spacing,
>>> animation durations, etc.
>>> 
>>> Then I would build a rough cut based on the components, he will give me
>>> feedback and we refine it to perfection.
>>> 
>>> In addition, if you are willing to write some CSS, you can do those edits
>>> yourself, but that is up to you.
>>> 
>>> Thanks,
>>> Om
>>> 
>>> On Thu, Jan 19, 2017 at 1:52 PM, Alex Harui <aha...@adobe.com> wrote:
>>> 
>>>> 
>>>> 
>>>> On 1/19/17, 10:43 AM, "carlos.rov...@gmail.com on behalf of Carlos
>> Rovira"
>>>> <carlos.rov...@gmail.com on behalf of carlos.rov...@codeoscopic.com>
>>>> wrote:
>>>> 
>>>>> Hi,
>>>>> 
>>>>> we should get people motivated with skills in design and planing of UI
>> /
>>>>> UX
>>>>> skins, visuals, effects and transitions.
>>>>> Art is different from engineering and we could get people in very
>>>>> different
>>>>> places since we never know who could have the skills to hand crafting
>>>>> something we'd like and have at the same time the rigurosity we need
>> to be
>>>>> able to implement.
>>>>> 
>>>>> So, both professional/exp and students could have the potential and I'd
>>>>> not
>>>>> throw any opportunity to get people on board.
>>>>> 
>>>>> My bet is that we should get the way to get more than one look and feel
>>>>> and
>>>>> from the development side be able to prepare FlexJS to have themes so
>> we
>>>>> could then prepare diferent workspaces for different designers and let
>>>>> them
>>>>> prepare the their art. As I said before, should be normal that one look
>>>>> and
>>>>> feel will be prepared for only one person. If we prepare some spec
>> about
>>>>> how should they prepare their art to be consumed by our framework, we
>>>>> could
>>>>> get in this way different themes packaged and ready to be loaded into
>>>>> flexjs
>>>>> 
>>>>> what do you think?
>>>> 
>>>> Well, I can code, but I cannot draw, so in all my past experiences
>> before
>>>> Flex where I worked on end-user applications, there were a team of
>> people
>>>> who did usability, a different team that did graphic design, and yet
>>>> another team that wrote the code.  Sometimes you can find two or three
>> of
>>>> these skills in the same person, but I would not hold my breath waiting
>>>> for someone like that.
>>>> 
>>>> Also, it looks to me that there might be more than one way to "change
>> the
>>>> visuals".  It seems like MDL said "we will give you a choice of several
>>>> looks, but there's lots of things you can't change".  Bootstrap seems to
>>>> say "Here's some widgets, go muck with CSS to change the look if you
>>>> want".  Flex says "Draw it and we'll display it".  IOW, MDL has some
>> extra
>>>> pre-defined CSS files so you don't have to know anything about CSS,
>>>> Bootstrap requires knowing a lot about CSS, Flex doesn't require any
>> CSS,
>>>> just the right drawing tools.
>>>> 
>>>> Given that Apache project are volunteer-driven and contributors do not
>> get
>>>> paid for contributing so probably helping out in their spare time, I am
>>>> willing to take whatever someone can offer.  We just had someone new
>>>> (TrevorH) offer to help.  The ultimate goal might be a full out spec
>> like
>>>> Material Design [1], but that looks like a ton of work.  So, what is the
>>>> minimum useful design contribution?  I would say it is a screenshot,
>> PDF,
>>>> AI, PNG, or other file depicting a set of widgets.  Bonus points if they
>>>> have time to try to write the code to support it, but otherwise, some
>>>> other volunteer will pitch in to do that.  IF a second designer can find
>>>> time to provide a different look, then the coding volunteers can better
>>>> understand what the best way to provide a set of components that allows
>>>> switching.  It might be CSS-driven, or vector-graphics driven, or both.
>>>> Who knows?  I don't personally care, I'd just like to see some ideas.
>>>> 
>>>> 
>>>> Beyond that, as we approach 1.0, we will need other things like graphic
>>>> design and UX improvements on our examples, TourDeFlexJS, etc.  And
>> again,
>>>> if we can find a way to allow small contributions to build up into
>>>> something big, that will likely be the best approach to take.
>>>> 
>>>> But since we might actually have a designer in the conversation, let me
>>>> pose this question:  TrevorH, how much time do you have, and what would
>> be
>>>> the most efficient way for us to use your skills?  Do you prefer to work
>>>> with Vector Graphics or CSS?
>>>> 
>>>> My 2 cents,
>>>> -Alex
>>>> 
>>>> [1] https://material.io
>>>> 
>>>> 
>> 
>> 
> 
> 
> -- 
> 
> Carlos Rovira
> Director General
> M: +34 607 22 60 05
> http://www.codeoscopic.com
> http://www.avant2.es
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