Thanks for the details. I know we can include the assets, I'm just not
show how we [will] do it with FlexJS build files; and I'll take a look at
this.

‹peter

On 12/9/16, 12:07 PM, "Jeffry Houser" <jef...@dot-com-it.com> wrote:

>
>
>On 12/9/2016 9:57 AM, Peter Ent wrote:
>> Hi,
>>
>> I've re-worked ComboBox so that it uses TextInput, Button, and List (as
>>its pop-up). The original version had a lot of platform-specific code
>>and just wasn't working cleanly. This new version is much better IMO. I
>>still have to figure out how to decorate the button with an arrow.
>  If it is helpful; when creating the Flextras Mobile Drop Down; I used
>FXG images for the down arrow and used those to decorate the button:
>
>https://github.com/Flextras/FlextrasComponents/tree/master/mobileComponent
>s/com/flextras/mobile/autoCompleteComboBox/skins
>
>and
>
>https://github.com/Flextras/FlextrasComponents/tree/master/mobileComponent
>s/com/flextras/mobile/autoCompleteComboBox/skins/assets
>
>  The Flextras code is released under an Apache License; so feel free to
>reuse at your discretion.
>
>  Sample:
>
>https://www.flextras.com/MobileComponents/Samples/MobileDropDownList/
>
>  I'm pretty sure the down arrow in the sample is from these files:
>DownArrow_down_default.fxg and DownArrow_down_default.fxg.
>
>
>> I'm thinking of an ImageButton, but I'm not sure where the image file
>>should live since this would be part of a component in a SWC
>  You should be able to include anything in the SWC; including image
>files.  In Flash Builder there was an option in properties somewhere to
>put non-compiled assets into the final SWC. I assume it relates back to
>a compiler argument of sorts if you're using command line tools
>
>-- 
>Jeffry Houser
>Technical Entrepreneur
>http://www.jeffryhouser.com
>203-379-0773
>

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