Thanks for the details. I know we can include the assets, I'm just not show how we [will] do it with FlexJS build files; and I'll take a look at this.
‹peter On 12/9/16, 12:07 PM, "Jeffry Houser" <jef...@dot-com-it.com> wrote: > > >On 12/9/2016 9:57 AM, Peter Ent wrote: >> Hi, >> >> I've re-worked ComboBox so that it uses TextInput, Button, and List (as >>its pop-up). The original version had a lot of platform-specific code >>and just wasn't working cleanly. This new version is much better IMO. I >>still have to figure out how to decorate the button with an arrow. > If it is helpful; when creating the Flextras Mobile Drop Down; I used >FXG images for the down arrow and used those to decorate the button: > >https://github.com/Flextras/FlextrasComponents/tree/master/mobileComponent >s/com/flextras/mobile/autoCompleteComboBox/skins > >and > >https://github.com/Flextras/FlextrasComponents/tree/master/mobileComponent >s/com/flextras/mobile/autoCompleteComboBox/skins/assets > > The Flextras code is released under an Apache License; so feel free to >reuse at your discretion. > > Sample: > >https://www.flextras.com/MobileComponents/Samples/MobileDropDownList/ > > I'm pretty sure the down arrow in the sample is from these files: >DownArrow_down_default.fxg and DownArrow_down_default.fxg. > > >> I'm thinking of an ImageButton, but I'm not sure where the image file >>should live since this would be part of a component in a SWC > You should be able to include anything in the SWC; including image >files. In Flash Builder there was an option in properties somewhere to >put non-compiled assets into the final SWC. I assume it relates back to >a compiler argument of sorts if you're using command line tools > >-- >Jeffry Houser >Technical Entrepreneur >http://www.jeffryhouser.com >203-379-0773 >