That’s basically what happens. I decided to separate the collapse mechanism 
from the view, thinking that it’s an isolated enough concern to warrant a 
separate bead. The default implementation uses CollapseBead, which does not 
depend on Effects.

>IOW, the basic implementations should not assume there are an effects and
>just instantaneously change the view.  But a bead should be able to alter
>that without any tight coupling other than events (or some sort of
>notification).
>
>My 2 cents,
>-Alex


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