That’s basically what happens. I decided to separate the collapse mechanism from the view, thinking that it’s an isolated enough concern to warrant a separate bead. The default implementation uses CollapseBead, which does not depend on Effects.
>IOW, the basic implementations should not assume there are an effects and >just instantaneously change the view. But a bead should be able to alter >that without any tight coupling other than events (or some sort of >notification). > >My 2 cents, >-Alex