On 11/9/16, 10:40 AM, "Dev LFM" <developer...@gmail.com> wrote:

>Hi guys,
>
>Is there anyone here who knows if it is possible for AIR (only
>stage3d) projects be compiled to native code (webgl/opengl/directX/etc..),
>I mean.. converted to native objective-c/java + GPU stuff?
>
>My idea is that pure stage3d/as3 projects, could be "easly" converted to
>ios/android native without the need of the air player.. but using the
>power
>of AS3/debug/player desktop for workflow..

I think you are interested in compiling AS3 to Objective-C, Java, or any
other language that runs natively on certain platforms.

I believe this has been discussed before in relation to FlexJS/FalconJX
because the compiler is engineered to support various outputs from the
AST.  We have an emitter for JavaScript now, but one could certainly add
one for TypeScript and other languages.  The key problem, IIRC, is that
ActionScript has very different scoping rules than most or all
native-output languages.  I suppose we could add a mode to the compiler to
output errors/warnings etc for when you are leveraging AS-oriented scoping.

If you are interested in pursing this idea for Apache Flex, feel free to
make a branch and try it out.
 
>
>Is this something Adobe would be interested Alex?

Don't know.  You can try asking a Flash/AIR product manager on an Adobe
forum.

-Alex

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