On 10/27/16, 1:32 AM, "Harbs" <harbs.li...@gmail.com> wrote:

>Alex, I think this question is for you since I think you wrote the code
>last July.
>
>The handling of rgba seems odd to me:
>
>            else if ((c = stringValue.indexOf("rgba(")) != -1)
>            {
>                c2 = stringValue.indexOf(")");
>                stringValue = stringValue.substring(c + 4, c2);
>                var parts4:Array = stringValue.split(",");
>                return (uint(parts4[3]) << 24 +
>                    uint(parts3[0]) << 16 +
>                    uint(parts3[1]) << 8 +
>                    uint(parts3[2]));
>            }
>
>Besides a typo where parts3 is being used instead of parts4, there’s two
>issues I can see:
>1. The uint is being saved as ARGB rather than RGBA.
>2. RGB values are values between 0 and 255, while A values are between 0
>and 1.
>
>It does not look to me like this code ever worked. Any objection to me
>changing it to standardize on RGBA instead of ARGB?

Quite possible.  Doesn't have to stay that way for it to work in Flash?  I
started a separate thread about color handling.  Let's finish the
discussion there.

-Alex

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