I tried looking at what you did there, and I have no clue… ;-)

On Jul 18, 2016, at 7:28 AM, Alex Harui <aha...@adobe.com> wrote:

> This is probably related to the change that fixed the assignment to an XML
> variable.
> 
> -Alex
> 
> 
> On 7/17/16, 11:18 AM, "Harbs" <harbs.li...@gmail.com> wrote:
> 
>> I think it’s supposed to compile it correctly when
>> -compiler.strict-xml=true is set.
>> 
>> It looks like it’s set in the build.xml file in XMLJS, but the output
>> does not look like it.
>> 
>> Something also changed recently with how ant works. It used to work that
>> I could build both the swcs and generated sources using the main project
>> files (i.e. I could run ant in Core, and it would build everything I
>> need). It now looks like the compiler needs to be invoked separately on
>> the main project folders and the js folders? This makes my process more
>> difficult. How do I build all the assets of a single project in one go?
>> 
>> I have no clue when exactly this changed, but I’m pretty sure it worked
>> before I checked out the latest source today and wiped falcon and “ant
>> alled” asjs.
>> 
>> On Jul 17, 2016, at 8:53 PM, Josh Tynjala <joshtynj...@gmail.com> wrote:
>> 
>>> I moved some classes out of Core into a new project named Language that
>>> doesn't have any framework stuff in it (so that pure AS projects don't
>>> see
>>> classes that they don't need). I added Language as a new dependency to
>>> the
>>> config for XML, but I don't think this change would affect the generated
>>> code at all.
>>> 
>>> - Josh
>>> 
>>> On Jul 17, 2016 8:54 AM, "Harbs" <harbs.li...@gmail.com> wrote:
>>> 
>>>> It looks to me like something broke.
>>>> 
>>>> The compiler is interpreting XML internals as if they are XML objects.
>>>> For
>>>> example, in XML.child():
>>>>                       list.targetObject = this;
>>>>                       list.targetProperty = propertyName;
>>>> becomes :
>>>> list.setChild('targetObject', this);
>>>> list.setChild('targetProperty', propertyName);
>>>> 
>>>> Which is obviously very bad…
>>>> 
>>>> Harbs
>> 
> 

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