If I’m understanding correctly, the constraints are already working as css for
both browser and Flash. Correct?
What’s the right way to go about declaring these values? Assuming I have some
markup like this:
<js:Container>
<js:beads>
<js:VerticalLayout />
</js:beads>
<js:TextInput text="Type something here" />
<js:TextButton text="Click Me"/>
<js:Label id="field" text="Some info"/>
<js:Label text="Some more info" />
</js:Container>
and I want my container to be inset from its container by 10 pixels or attached
to the right side, what’s the best way to declare that?
Right now, I think what FlexJS is missing the most is good documentation and
IDE autocomplete tools to make the features more discoverable.
On Jun 6, 2016, at 10:55 AM, Alex Harui <[email protected]> wrote:
>
>
> On 6/6/16, 6:02 AM, "Harbs" <[email protected]> wrote:
>
>> Well, constraint layout is really important. I’m fine with using css for
>> JS output, but that’s not going to help for a swf first workflow.
>
> What do you mean by "constraint layout"? The Spark layout with
> ConstraintColumns and ConstraintRows? IIRC, it used a lot of compute
> cycles.
>
> CSS is intended to work for SWF-first workflows as well. The goal for the
> Basic component set is to eventually support all of CSS. The Basic
> component set is trying to emulate what the browsers do, not the other way
> around. That way, the output JS is as lightweight and low-overhead as
> possible. So, if you specify in CSS that left=0, the same thing should
> happen in the SWF as in the browser.
>
>> I’m a bit confused.
>>
>> In BasicLayout.layout() there’s the following code:
>>
>> var left:Number = ValuesManager.valuesImpl.getValue(child, "left");
>
> The ValuesManager abstracts CSS (and other non-CSS values). On the JS
> side, the code doesn't have to query ValuesManager nearly as often since
> the browser is just going to deal with it, but when the code we write
> needs to know what the CSS is that the theme/developer specified, we use
> ValuesManager to get it. And, like I said, the goal in the code we write
> is to replicate what the browser will do.
>
> HTH,
> -Alex
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