public function draw(source:IBitmapDrawable, matrix:Matrix = null,
colorTransform:ColorTransform = null, blendMode:String = null,
clipRect:Rectangle = null, smoothing:Boolean = false):void  {
                        drawWithQuality(source, matrix, colorTransform, 
blendMode, clipRect,
smoothing);
                }
                
                public function drawWithQuality(source:IBitmapDrawable,
matrix:Matrix=null, colorTransform:ColorTransform=null,
blendMode:String=null, clipRect:Rectangle=null, smoothing:Boolean=false,
quality:String=null):void  {
                        if (source is BitmapData){
                                var bmd:BitmapData = source as BitmapData;
                                fromImage(bmd.ctx);
                        }else if(source is TextField){
                                var tf:TextField = source as TextField;
                                tf.__draw(ctx,matrix);
                        }else if (source is Sprite){
                                var sp:Sprite = source as Sprite;
                                sp.graphics.draw(ctx, sp.worldMatrix, 1, 
sp.blendMode,
sp.transform.colorTransform);
                        }else if (source is Shape){
                                var sha:Shape = source as Shape;
                                sha.graphics.draw(ctx, sha.worldMatrix, 1, 
sha.blendMode,
sha.transform.colorTransform);
                        }
                }


pls use this code.

or just input a new matrix.

package 
{
        import flash.display.*;
        import flash.events.Event;

        public class TestDraw extends Sprite
        {
                public function TestDraw ()
                {
                        var shape : Shape = new Shape ();
                        shape.graphics.lineStyle (1, 0xFFFFFF, 0.5);
                        shape.graphics.beginFill (0xFF0080, 0.75);
                        shape.graphics.drawCircle (100, 100, 100);

                         //addChild (shape);

                        var data : BitmapData = new BitmapData (300, 300, true, 
0x800080FF);

                        data.draw (shape);

                        var bitmap : Bitmap = new Bitmap (data);

                        bitmap.x = bitmap.y = 10;

                        addChild (bitmap);

                /*
                        stage.addEventListener (Event.RESIZE, resize);
                }

                private function resize (e : Event) : void
                {
                        graphics.clear ();
                        graphics.beginFill (Math.random () * 0xFFFFFF, 0.75);
                        graphics.drawRect (10, 10, stage.stageWidth - 20, 
stage.stageHeight -
20);
                */
                }
        }
}



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