On Thu, Jan 7, 2016 at 10:54 PM, Josh Tynjala <joshtynj...@gmail.com> wrote:

> That's odd. I swear I remember someone from Adobe once explaining that
> function-style casting is faster than as-style casting (with the exception
> of primitive types that have a top level function that makes function-style
> casting impossible, as you mentioned in 1). I've tried to avoid as-style
> casting for years, based on this knowledge.
>
> - Josh
>

See this stack overflow answer and the articles it links:
http://stackoverflow.com/a/14268394

*EDIT:* concerning performance, using as is reported to be faster than the
> function call style casting in various articles: [1
> <http://jacksondunstan.com/articles/830>] [2
> <http://upshots.org/actionscript/20-tips-to-optimize-your-actionscript>] [
> 3
> <http://gamedevjuice.wordpress.com/2008/02/15/seven-tips-about-performance-optimization-in-actionscript-3/>].
> The first article cited looks at the performance differences in depth and
> reports that as is 4x-4.5x faster.
>
> *EDIT 2:* Not only is as 4x-4.5x faster in the normal best case, but when
> you wrap the (cast) style conversion in a try-catch block, and an error
> actually ends up being thrown, it's more like 30x - 230x faster. In AS3, if
> you think you're going to do something exceptional (in that it could throw
> an error) then it's clear that you should always look before you leap.
> Never use try/catch unless forced to by the API, and indeed that means to
> never (cast) It also is instructive to look at the performance
> implications of try/catch even when no exception is thrown. There's a
> performance penalty to setting up a try/catch block even in the happy case
> that nothing goes wrong.
>
>

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