Thanks for finding that! It now appears to build fine. The build works even without that extra arg value.
OK. Next task is to try and target the developer build of FlexJS and see if I can put together an app using that. On Oct 22, 2015, at 4:27 AM, Alex Harui <aha...@adobe.com> wrote: > Well, I think I was able to reproduce your problem. Falcon is looking for > env.properties in a different place and doesn’t use the arg value passéd > in. > > I pushed a change to Falcon to fix that. So pull changes to flex-falcon > before trying again and run “ant all”. You may need to add the > > <arg value="+env.PLAYERGLOBAL_HOME=${env.PLAYERGLOBAL_HOME}” > > > to other build.xml files although the build now passes for me with what I > think your set up is. > > -Alex > > On 10/21/15, 1:44 PM, "Harbs" <harbs.li...@gmail.com> wrote: > >> OK. I’m calling it a night. >> >> Hopefully, I’ll have more success with this tomorrow. >> >> Harbs >> >> On Oct 21, 2015, at 11:41 PM, Alex Harui <aha...@adobe.com> wrote: >> >>> >>> >>> On 10/21/15, 1:37 PM, "Harbs" <harbs.li...@gmail.com> wrote: >>> >>>> No joy. >>>> >>>> I made this change in that file: >>>> <compc fork="true" >>>> output="${FLEXJS_HOME}/frameworks/libs/Core.swc"> >>>> <jvmarg line="${compc.jvm.args}"/> >>>> <load-config filename="compile-config.xml" /> >>>> <arg value="+env.PLAYERGLOBAL_HOME=${env.PLAYERGLOBAL_HOME}" >>>> /> >>>> <arg value="+playerglobal.version=${playerglobal.version}" /> >>>> <arg value="+env.AIR_HOME=${env.AIR_HOME}" /> >>>> </compc> >>>> >>>> >>>> I’m really confused about where that is defined. The only place I see >>>> it >>>> would be in flex-asjs/installer.xml: >>> >>> I think they are magic tokens in the compiler code. I will try to >>> re-create your scenario. >>> >>> -Alex >>> >> >