How does the Mustella testrunner actually work? In flexmojos we grab a socket and compile that socket number into the test-swf. The test swfs contain test-listeners depending on the unit-test framework used that connect to that socket and report back to the server how the tests went. Here whenever something is received we reset a timer. If that timer expires the process is killed. I think that would be quite good for the Mustella tests too as it doesn't measure the overall test duration, but how long a single test takes. That should work for the DataGrid tests (At least I watched about 100 different tests running there in one Flashplayer instance).
Chris ________________________________________ Von: Alex Harui <aha...@adobe.com> Gesendet: Mittwoch, 23. Juli 2014 08:11 An: dev@flex.apache.org Betreff: Re: [VMs] Monitoring volunteer(s) needed On 7/22/14 2:49 PM, "Michael A. Labriola" <labri...@digitalprimates.net> wrote: >>As far as I understood the problem. Whenever the build was hanging, I >>could see a Flashplayer instance complaining about a timeout of 15 >>seconds having expired and if the user whiches to continue or cancel, >>hereby blocking the instance and the associated test. > >I never finished it but we were playing with a watch dog for FlexUnit so >that the test runner sent a heartbeat message back to a monitoring >instance (the java process that launched it) every (n) frames. Then we >could configure the amount of time it was okay to go without the >heartbeat. The difference being we would wait so long as Flash Player was >still well enough to send its heartbeat. When it ceased, we would kill it. In the mustella code is a .c source code for KillWin, something I wrote for Windows that used to be able to kill off the player. I haven't tried on recent players. But I haven't seen stuck player on the builds machine. We're having different issues there. -Alex