On 7/12/14 11:05 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
>On Sat, Jul 12, 2014 at 10:55 AM, Alex Harui <aha...@adobe.com> wrote: > >> The Installer 3.1 uses MD5 checksums on many of its downloads to verify >> their accuracy. The checksums for Google Closure Library, Adobe AIR SDK >> and playerglobal.swc change every once in a while and that breaks >>installs >> until we find out, download the file, compute the new checksum and >>update >> the sdk-installer-config-4.0.xml file on the web-site. >> >> Is there a way we can automate that? The Adobe AIR SDK is over 200MB >> (times 2 platforms) so it would be a lot of bandwidth to keep >>downloading >> it. Is it possible to implement quicker check the way browsers verify >> what is in their caches? >> >> >Technically, yes we can automate it by creating a Jenkins job on one of >our >servers to just calculate a checksum of a downloaded file. We can make >the >.MD5 file publicly available that the Installer could use. This would be >a >one time set up. We can probably run the job once a day. That could add up to 1GB per day or more? Would that go beyond some limit allowed by Azure provider? > >But I question the need for this. Normally checksums are created from the >source. The act of downloading to your computer (manually or >automatically >via a job) could corrupt the file If you compute the checksum on a >corrupted file and use that to verify subsequent downloads from a server, >that defeats the purpose. > >Either we ask Adobe, Google etc. to upload checksums which we can directly >download from the Installer and verify them. Or we skip verification of >checksums of binaries that don't originate from ASF servers/mirrors. Bad downloads have been a significant problem. And with the install scripts caching downloads, I wanted to verify the download before sticking into the cache. If there's a better way to do that in Ant, I'm open to it, although I guess that will mean even more time before we ever ship another release. -Alex