Right, it could be written in it and not cross compiled. It could be that the 
project is what get cross compiled and then packaged with the runtime. I think 
though that this could be a good opportunity to improve the runtime in general 
as was previously talked about with the AS4 plans but I guess we'll have to 
wait and continue to ask Adobe to work on it.

David



-----Original Message-----
From: Harbs <harbs.li...@gmail.com>
To: dev@flex.apache.org
Sent: Thu, 05 Jun 2014 6:56 AM
Subject: Re: Let's talk about Flex 5

I don’t think that’s correct. Unless I’m mistaken, the AIR iOS runtime is 
written in Objective C from the get-go. (Although it might be written in C++. 
Dunno…)

Whether or not it makes sense to rewrite the AIR iOS runtime in Swift is an 
entirely different question — which probably only the engineers at Adobe could 
really answer…

On Jun 5, 2014, at 2:51 PM, f...@dfguy.us wrote:

> My understanding is that the entire runtime gets cross compiled into 
> objective c. So Adobe would have to rewrite this to use swift, but I think 
> the same process would basically be used. It's possible though that swift 
> could enable additional features. The limitation on loading compiled byte 
> code is purely just a licensing and not a technical limitation that imposed 
> by Apple.
> 
> David
> 
> 
> 
> -----Original Message-----
> From: Harbs <harbs.li...@gmail.com>
> To: dev@flex.apache.org
> Sent: Thu, 05 Jun 2014 1:17 AM
> Subject: Re: Let's talk about Flex 5
> 
> Really? The only way I know of outputting ActionScript for iOS is using AIR 
> for iOS which is just a swf with an embedded runtime.
> 
> On Jun 5, 2014, at 4:26 AM, f...@dfguy.us wrote:
> 
>> There's already the ability to cross compile to objective c for iOS
> 


Reply via email to