Alex,

I use GCC to make my native extensions.  GCC is available on both Mac and
Windows (and Linux) and is not a heavy requirement to compile.  You don't
need Visual Studio to compile .DLLs on Windows.
http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/

-Nick



On Tue, Jun 3, 2014 at 12:49 AM, Alex Harui <aha...@adobe.com> wrote:

> Well, I'm new to Native Extensions as well, but it appears you can't
> create a single extension that works on both OSX and Windows.  Folks seem
> to be using Visual Studio for Windows and Xcode for Mac.  That seems like
> a lot of work and a complicated build environment.  The nice thing about
> the CrossBridge code is that it can be one cross-platform project.  I'm
> going to look into where the cygwin dependencies are in CrossBridge and
> see if they can be removed, unless someone knows of a way to simplify the
> Native Extension development.
>
> -Alex
>
> On 6/2/14 2:35 PM, "Alex Harui" <aha...@adobe.com> wrote:
>
> >In theory, all PMC members with Windows computers have Cygwin or some
> >shell script processor in place otherwise they cannot run Mustella.
> >
> >We could create a separate release package like we did for PixelBender,
> >but seriously, how many of you are going to build the installer from
> >sources?
> >
> >I'll look into a intel-only NativeExtension version of MD5 next.
> >
> >-Alex
> >
> >On 6/2/14 2:20 PM, "Michael A. Labriola" <labri...@digitalprimates.net>
> >wrote:
> >
> >>> -1 for Cygwin too :-(
> >>
> >>
> >>Something to note for Windows Users, if you install git bash (which is
> >>generally part of the windows install for git) you can use it in place of
> >>Cygwin. It might be a much easier way for us to move forward instead of
> >>requiring Cygwin.
> >>
> >>Mike
> >
>
>

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