Alex, I use GCC to make my native extensions. GCC is available on both Mac and Windows (and Linux) and is not a heavy requirement to compile. You don't need Visual Studio to compile .DLLs on Windows. http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/
-Nick On Tue, Jun 3, 2014 at 12:49 AM, Alex Harui <aha...@adobe.com> wrote: > Well, I'm new to Native Extensions as well, but it appears you can't > create a single extension that works on both OSX and Windows. Folks seem > to be using Visual Studio for Windows and Xcode for Mac. That seems like > a lot of work and a complicated build environment. The nice thing about > the CrossBridge code is that it can be one cross-platform project. I'm > going to look into where the cygwin dependencies are in CrossBridge and > see if they can be removed, unless someone knows of a way to simplify the > Native Extension development. > > -Alex > > On 6/2/14 2:35 PM, "Alex Harui" <aha...@adobe.com> wrote: > > >In theory, all PMC members with Windows computers have Cygwin or some > >shell script processor in place otherwise they cannot run Mustella. > > > >We could create a separate release package like we did for PixelBender, > >but seriously, how many of you are going to build the installer from > >sources? > > > >I'll look into a intel-only NativeExtension version of MD5 next. > > > >-Alex > > > >On 6/2/14 2:20 PM, "Michael A. Labriola" <labri...@digitalprimates.net> > >wrote: > > > >>> -1 for Cygwin too :-( > >> > >> > >>Something to note for Windows Users, if you install git bash (which is > >>generally part of the windows install for git) you can use it in place of > >>Cygwin. It might be a much easier way for us to move forward instead of > >>requiring Cygwin. > >> > >>Mike > > > >