On Thu, May 29, 2014 at 10:08 AM, quick6black <anas...@gmail.com> wrote:
> There are some nice android skins on github at this link > < > https://github.com/lheberlie/building-mobile-apps-flex/tree/develop/apps/mobile-map-boilerplate/src/com/esri/mobile/skins/mobile > > > . I was able to implement their dropdown menu into a project I am working > on > and it works great. > < > http://apache-flex-development.2333347.n4.nabble.com/file/n37882/Screenshot_2014-05-29-12-57-37.png > > > > The developer had commented about it a while ago in this > < > http://apache-flex-development.2333347.n4.nabble.com/NEW-SKINS-FOR-FLEX-DESKTOP-COMPONENTS-td30005.html#a30108 > > > thread. He built some great components and they are integrated into a ESRI > Flex project but can run without their API > > > First off, we cannot simply take their code, even if it is released under a compatible license. I would rather that we create it explicitly for Apache Flex or get it donated directly by the developer. Also, I looked at the skins. A couple of technical issues: They are using .pngs for assets. This means that we cannot scale these graphics in run time. We would end up having to create multiple assets for each DPI that we want to support (today that is 120, 160, 240, 320, 480 and 640) The approach I am taking goes the route of creating scalable FXG graphics for each asset. That seems to work well with all DPIs as it scales seamlessly. Thanks, Om > > -- > View this message in context: > http://apache-flex-development.2333347.n4.nabble.com/Re-IOS-7-and-Android-4-3-Skinning-tp37835p37882.html > Sent from the Apache Flex Development mailing list archive at Nabble.com. >