BTW, I am not familiar with Android devices.  Is there a notable difference in 
skins between different versions of Android (same as iOS6 / iOS 7) ?

If not, then maybe version computing is not a requirement for skinning (but 
good to have anyway, for completion of MediaQueryParser).

Maurice 

-----Message d'origine-----
De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] 
Envoyé : samedi 15 mars 2014 09:44
À : dev@flex.apache.org
Objet : RE: Building new skins for Android 4.x and iOS7

I also need to add version computation for Android to MediaQueryParser.

It can't be determined accurately from Capabilies.os / .version.  There are 
alternative methods by reading internal files.
I need to try it.

There is a ticket for that.

Maurice 

-----Message d'origine-----
De : omup...@gmail.com [mailto:omup...@gmail.com] De la part de OmPrakash 
Muppirala Envoyé : samedi 15 mars 2014 09:16 À : dev@flex.apache.org Objet : 
Building new skins for Android 4.x and iOS7

Continuing the discussion from another thread, lets talk about what it would 
take to create and deploy new skins for Android 4.x and iOS7.

A while ago, I started working on the new android skins into the flex-sdk's 
"new_android_skins" branch. and checked in a few FXG assets .  There is also a 
jira ticket where we are tracking the progress [1]

So far, we have assets for:
1.  ActionBar
2.  Button
3.  CheckBox

Interested folks can checkout the "new_android_skins" branch and start swapping 
out the FXG in the corresponding skins.  I am currently leaning on creating a 
new css file to test things out.  Then, when we are happy, we can change the 
defaults.css file.

Any other thoughts/ideas on how to proceed?

Thanks,
Om

[1] https://issues.apache.org/jira/browse/FLEX-33732

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