I ordered an asus fhd 10 (x86 android) and noticed the same thing while testing my air android game. My app runs slow on these devices. The problem is not just air either, some asus apps won't start and windows RDP for android runs faster in software mode. The new frankenstien devices that people are wanting now have lead to some akward devices such as x86 android. Both Android and lower level langagues like air are suffering from the slowlly predictive market changes.
So far the attitude I'm getting from people is that I should focus on either arm/android or x86/win8. But the market is giving us windows running on arms and android running on x86. If people are right and keep the same attitude, this may be a market shift back to windows and web applications vs. ios/android downloadables. The best solution I've found is to have apps that can degrade and still kinda work in unexpected enviroments. Basically, air apps need to have video settings like full blown games. Let people choose softare render vs. gpu and let them choose to disable fancy zoom features and special effects. Air apps of course should already have air packaged with the app despite file size. -- View this message in context: http://apache-flex-development.2333347.n4.nabble.com/AIR-on-Android-x86-based-devices-tp31724p34191.html Sent from the Apache Flex Development mailing list archive at Nabble.com.