Your solution sounds good, and I like the "bring Linux up to par" part.
What I still can't figure out is why the builds stopped working suddenly a week ago, with Gavin maintaining he never changed a thing. Well, I guess it doesn't really matter. I hope Om gets his VM online soon, so we can leave build@a.o behind us and maintain all aspects of our CI ourselves. EdB On Wed, Dec 11, 2013 at 8:09 PM, Alex Harui <aha...@adobe.com> wrote: > Thanks to Maurice, we have a pretty good idea of why Jenkins on builds.a.o > is not able to build the Flex SDK. Unfortunately, it isn't clear that > infra knows how to fix it or can fix it given how they want to run that > server. > > Meanwhile, I'm still trying to get access to the PB compiler source, but > one person I talked to said that Alchemy-based shaders will outperform PB > shaders. So, one potential way to solve this problem is to replace our > shaders with Alchemy shaders. I have no idea how hard that would be. > Anybody think they can do it quickly? > > Another option, which is a variant of what Maurice was proposing yesterday > is that we quickly create an official release package that contains just > the PBK files. Then the corresponding convenience binary package would > have the PBJ files. We call this an upstream package that only is > supported on Mac and Win. We would not use CI for this release. > > Then we adjust the SDK build to use this upstream package. This is make > more official the workaround we are using for Linux and bring Linux up to > par with Mac and Win. Yes, the installer has to change as well, but > hopefully I'll have new installer capability ready shortly anyway that > should make it easier for us to make these changes. > > Thoughts? > -Alex > -- Ix Multimedia Software Jan Luykenstraat 27 3521 VB Utrecht T. 06-51952295 I. www.ixsoftware.nl