I know but I wasn't expecting that much while still using my debug player.

On Fri, Oct 18, 2013 at 8:09 PM, Alex Harui <aha...@adobe.com> wrote:

> A release SWF should outperform a debug SWF, so that's expected.
>
> On 10/18/13 5:07 PM, "Mark Kessler" <kesslerconsult...@gmail.com> wrote:
>
> >That newer link gives me faster results... lol
> >
> >1.71s
> >1.54s
> >0.903s
> >
> >
> >
> >On Fri, Oct 18, 2013 at 7:58 PM, Maurice Amsellem <
> >maurice.amsel...@systar.com> wrote:
> >
> >> I tried already and the results are consistent.
> >>
> >> Here is the link:
> >>
> >>
> >>
> >>
> https://dl.dropboxusercontent.com/u/12169005/ApacheFlex/TestUIDPerf_relea
> >>se.swf
> >>
> >> Maurice
> >>
> >> -----Message d'origine-----
> >> De : Alex Harui [mailto:aha...@adobe.com]
> >> Envoyé : samedi 19 octobre 2013 01:56
> >> À : dev@flex.apache.org
> >> Objet : Re: UID performance
> >>
> >> Actually, I thought of one more test that needs to be run which I don't
> >> have time to do right now: Release player with release SWF.  Sometimes
> >>you
> >> can get very different results on the debugger players.
> >>
> >> Thanks,
> >> -Alex
> >>
> >> On 10/18/13 4:53 PM, "Alex Harui" <aha...@adobe.com> wrote:
> >>
> >> >Yup, V3 wins on mac and windows for me.
> >> >
> >> >Thanks for doing it.
> >> >
> >> >-Alex
> >> >
> >> >On 10/18/13 4:45 PM, "Maurice Amsellem" <maurice.amsel...@systar.com>
> >> >wrote:
> >> >
> >> >>I have posted FB project with the source s + compiled SWF.
> >> >>
> >> >>
> https://dl.dropboxusercontent.com/u/12169005/ApacheFlex/TestUIDPerf.fx
> >> >>p
> >> >>
> https://dl.dropboxusercontent.com/u/12169005/ApacheFlex/TestUIDPerf.sw
> >> >>f
> >> >>
> >> >>Algorithm 1= Original
> >> >>Algorithm 2 = using Array.join() and other optimizations by JMcLean
> >> >>Algo 3:  using single static byteArray (Maurice)
> >> >>
> >> >>These are the results I get for 100,000 iterations:
> >> >>
> >> >>Original: 2.74s
> >> >>V2:  2.5s
> >> >>V3:  1.70s
> >> >>
> >> >>Please can you test on your side as well...
> >> >>
> >> >>Maurice
> >> >>
> >> >>-----Message d'origine-----
> >> >>De : Maurice Amsellem [mailto:maurice.amsel...@systar.com]
> >> >>Envoyé : samedi 19 octobre 2013 00:56
> >> >>À : dev@flex.apache.org
> >> >>Objet : RE: UID performance
> >> >>
> >> >>I have used a static ByteArray as suggested: much better.
> >> >>Thanks for the suggestion.
> >> >>
> >> >>
> >> >>-----Message d'origine-----
> >> >>De : Maurice Amsellem [mailto:maurice.amsel...@systar.com]
> >> >>Envoyé : samedi 19 octobre 2013 00:49
> >> >>À : dev@flex.apache.org
> >> >>Objet : RE: UID performance
> >> >>
> >> >>Sure, I will do that.
> >> >>
> >> >>I will  also post the source so that you can recompile at your
> >> >>convenience.
> >> >>
> >> >>Maurice
> >> >>
> >> >>
> >> >>-----Message d'origine-----
> >> >>De : Alex Harui [mailto:aha...@adobe.com] Envoyé : samedi 19 octobre
> >> >>2013
> >> >>00:13 À : dev@flex.apache.org Objet : Re: UID performance
> >> >>
> >> >>I'm a bit surprised that ByteArray.writeByte is faster but maybe
> >> >>Array.join isn't that fast.  I would also like to see a test of a
> >> >>single static bytearray and resetting it and/or overwriting the old
> >> bytes.
> >> >>
> >> >>Maybe if you put a SWF with various algorithms in your people.a.o
> >> >>folder folks can hit it and make sure we all get the same results and
> >> >>then we'll know which algorithm to check in.
> >> >>
> >> >>Thanks for this idea as well.
> >> >>
> >> >>-Alex
> >> >>
> >> >>On 10/18/13 3:05 PM, "Maurice Amsellem" <maurice.amsel...@systar.com>
> >> >>wrote:
> >> >>
> >> >>>Any answer ?
> >> >>>
> >> >>>-----Message d'origine-----
> >> >>>De : Maurice Amsellem [mailto:maurice.amsel...@systar.com]
> >> >>>Envoyé : vendredi 18 octobre 2013 14:39 À : dev@flex.apache.org
> >>Objet :
> >> >>>RE: UID performance
> >> >>>
> >> >>>Hi,
> >> >>>
> >> >>>I shouldn't have mixed the two options, because it's confusing.
> >> >>>
> >> >>>Actually, V3 option generates uppercase, exactly as the current UUID,
> >> >>>and it's 2x faster.
> >> >>>So let's forget about V4...
> >> >>>
> >> >>>Here is the code:
> >> >>>
> >> >>>    private static const HEX_CHARS:String = "0123456789ABCDEF";
> >> >>>    private static const DASH:int = 45;  // "-"
> >> >>>
> >> >>>public static function createUID():String
> >> >>>    {
> >> >>>        var ba:ByteArray = new ByteArray();
> >> >>>        var i:int;
> >> >>>        var j:int;
> >> >>>
> >> >>>        for (i = 0; i < 8; i++) {
> >> >>>            ba.writeByte(HEX_CHARS.charCodeAt(Math.random() * 16));
> >> >>>       }
> >> >>>
> >> >>>        for (i = 0; i < 3; i++)
> >> >>>        {
> >> >>>            ba.writeByte(DASH);
> >> >>>            for (j = 0; j < 4; j++)
> >> >>>            {
> >> >>>                ba.writeByte(HEX_CHARS.charCodeAt(Math.random() *
> >>16));
> >> >>>            }
> >> >>>        }
> >> >>>
> >> >>>        ba.writeByte(DASH);
> >> >>>
> >> >>>        var time:Number = new Date().getTime();
> >> >>>
> >> >>>        var timeString:String = ("0000000" +
> >> >>>time.toString(16).toUpperCase()).substr(-8);
> >> >>>        ba.writeUTFBytes(timeString);
> >> >>>
> >> >>>        for (i = 0; i < 4; i++)
> >> >>>        {
> >> >>>            ba.writeByte(HEX_CHARS.charCodeAt(Math.random() * 16));
> >> >>>        }
> >> >>>
> >> >>>        return ba.toString();
> >> >>>    }
> >> >>>
> >> >>>-----Message d'origine-----
> >> >>>De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé :
> >> >>>vendredi
> >> >>>18 octobre 2013 14:34 À : dev@flex.apache.org Objet : Re: UID
> >> >>>performance
> >> >>>
> >> >>>Hi,
> >> >>>
> >> >>>> V3: generates the random hex bytes one by one, and writes them to
> >> >>>> the BA
> >> >>>> V4: generates 4 or 8 random bytes in one shot, and writes them to
> >> >>>> the BA  (hexa in lowercase, to avoid call toUppercase() )
> >> >>>Probably best not too fiddle too much with the UID construction.
> >> >>>While I can't think of any major issues it would cause there could be
> >> >>>subtle issues due to seeding of random numbers and the like.
> >> >>>
> >> >>>> I don't know if this is acceptable (are we breaking some code if we
> >> >>>>use lowercase instead of uppercase).
> >> >>>
> >> >>>Again can't think of any issues but probably safer if we kept it
> >> >>>upper case.
> >> >>>
> >> >>>Go ahead and post the code it could be interesting/useful to someone.
> >> >>>
> >> >>>Thanks,
> >> >>>Justin
> >> >>
> >> >
> >>
> >>
>
>

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