Brian wrote all of the .java code. I wrote 90% of the AS code. It has been about two years since he last touched it. He is full-time on some other project. I've tried to avoid bugging the ex-Flex folks because I'm trying to be as low overhead as possible. I was lucky to get the ok for Darrell to help for a bit and don't want to look like I'm trying to scrounge resources in other ways. However, if you have a quick question I will ask him for you since that will likely cause less trouble for me than having you contact him directly.
The fastest solution may be to simply up the NUMBER_OF_PROCESSORS and see what happens. In looking at the code, it may launch more than one player, but then it looks like it will wait for the slowest instance to finish before launching another set. Not perfect, but might help. Elsewhere, I think in Runner, we have to switch away from saving log files since all player instances on a machine share a log file. There should be code paths for that already, but I haven't tested them. I don't think the 'distributed' flag is helpful here. Lots of that code was for storing results in a SQL DB. -Alex On 9/10/13 3:13 PM, "Erik de Bruin" <[email protected]> wrote: >Full stalker mode: there is a LinkedIn profile for a "Brian >O'Laughlin", who is currently employed by Adobe as a Software Quality >Engineer... This may be a guy who can tell us a bit more about the >inner workings of Mustella; he wrote the README for the 'mustella.swc' >code, making me think he had something to do with it's >creation/evolution. > >EdB > > > >On Wed, Sep 11, 2013 at 12:03 AM, Erik de Bruin <[email protected]> >wrote: >> Is anyone with the id 'bolaughlin' and the email address >> '[email protected]' still working at adobe, or has he/she maybe left >> a forwarding address? >> >> EdB >> >> >> >> On Tue, Sep 10, 2013 at 11:37 PM, Alex Harui <[email protected]> wrote: >>> I don't know of any other documentation. >>> >>> The compilation phase definitely knows how to fork compilation to >>> different cores, but I've never seen it run SWFs that way. >>> >>> -Alex >>> >>> On 9/10/13 2:29 PM, "Erik de Bruin" <[email protected]> wrote: >>> >>>>Hi, >>>> >>>>I was browsing the various programs, scripts and other files that make >>>>up Mustella, trying to get a feel for what's going on behind the >>>>scenes. Now, I haven't gotten far, but I already found some stuff that >>>>might be interesting: >>>> >>>>- in "shellrunner.sh", a variable "NUMBER_OF_PROCESSORS" is used... >>>>- in "Runner.java", a comment above a property states "* we're running >>>>in distributed mode or not"... >>>> >>>>These seem to hint at capabilities build into the system that we may >>>>or may not be able to benefit from. >>>> >>>>Now the $64,000 question: is there ANY documentation/specifications on >>>>Mustella other than what's in the Apache Flex Wiki or the comments in >>>>the code? Maybe a dusty PDF over at Adobe, a blog that Google somehow >>>>missed or maybe a README or two that we left out of the donation by >>>>legal? >>>> >>>>Any help would be much appreciated! >>>> >>>>EdB >>>> >>>> >>>> >>>>-- >>>>Ix Multimedia Software >>>> >>>>Jan Luykenstraat 27 >>>>3521 VB Utrecht >>>> >>>>T. 06-51952295 >>>>I. www.ixsoftware.nl >>> >> >> >> >> -- >> Ix Multimedia Software >> >> Jan Luykenstraat 27 >> 3521 VB Utrecht >> >> T. 06-51952295 >> I. www.ixsoftware.nl > > > >-- >Ix Multimedia Software > >Jan Luykenstraat 27 >3521 VB Utrecht > >T. 06-51952295 >I. www.ixsoftware.nl
