Thanks for trying.  The compile should have distributed to the extra
cores, but the run phase doesn't.  One reason is because the flashlog.txt
is captured so only one player instance should run at a time.  In theory,
we don't need that any more since it was mainly used to catch uncaught
exceptions, but I don't have any quick and easy ideas on how to make it
work in parallel.

On 9/4/13 10:07 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote:

>I upgraded the VM, it now runs on 4 cores instead of 2 and has 7 GB of
>memory. This shaved roughly an hour, hour and a half from the run
>time. Not sure if my Azure account "free credits" will stretch to a
>month with this config, if not, I'll go back to the 'old' config as
>the improvement is not as spectacular as I hoped.
>
>EdB
>
>
>
>On Wed, Sep 4, 2013 at 6:24 PM, Alex Harui <aha...@adobe.com> wrote:
>> On 9/4/13 9:17 AM, "Kessler CTR Mark J" <mark.kessler....@usmc.mil>
>>wrote:
>>
>>>Is the test for [1] misspelled? "Sesision" vs "Session"?
>> There are lots of spelling mistakes in test names, but shouldn't affect
>> the test itself.
>>
>>
>> -Alex
>>
>
>
>
>-- 
>Ix Multimedia Software
>
>Jan Luykenstraat 27
>3521 VB Utrecht
>
>T. 06-51952295
>I. www.ixsoftware.nl

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