Not holding my breath for that one, Kevin... though I agree it would be
very cool!


On Fri, Jul 19, 2013 at 3:57 PM, Kevin Newman <capta...@unfocus.com> wrote:

> The higher level Flex Framework doesn't really need to know about all
> the AGAL, texture stuff, etc. It's possible (as Gnome2D has shown) to
> basically just make a blitting surface, and treat it like a BitmapData
> object that has high initial latency, with screaming runtime blitting,
> for rendering (as an extreme over simplification).
>
> The trick with the GPU is the lack of shared address space between CPU
> and GPU, which creates a huge bottleneck for moving image data from CPU
> to GPU. That's the primary pain point. Anyone implementing a high level
> API on GPU, mostly needs to target that pain point - keep GPU uploads
> and invalidation low, and you'll be fine (as long as your GPU code is
> stable, handles batching well, and doesn't change the GPU state too much).
>
> On iOS, they use a metaphor of "layer backing" to help keep the pain
> point clear as they are designing, and communicating that to users of
> the their GPU powered APIs. WebKit uses that in some docs too, though
> it's less clear when you are activating layer backing, and Adobe tried
> to communicate that when they were doing GPU-Blend (something marked
> with cacheAsBitmapMatrix became "layer backed") with earlier builds of
> PFI, though they eventually switched to a GPU tessellation method of
> rendering.
>
> Related: What's really more exciting than I think the lack of buzz
> indicates, is AMD's new shared address space for CPU and GPU (in the
> chip shipping in both XBox One and PS4). That's going to completely
> remove this primary bottleneck, and make GPU programming a first class
> citizen, able to seamlessly share data between CPU and GPU - very very
> exciting. Hopefully that'll work it's way over to mobile computing in
> short order, where I think it'll have much more benefit (at least until
> Intel eventually ships a compatible extension in x86 ecosystems).
>
> Kevin N.
>
>
>
> On 7/10/13 2:02 PM, DarkStone wrote:
> > Hi Carlos,
> >
> > The benefit of enabling Stage3D for Flex would be:
> >
> > 1. Much better performance on mobile devices.
> >
> > 2. Be able to develop Real 3D Apps and Games.
> >
> > 3. Making Flex the best cross platform native app developing SDK.
> >
> > In fact you can use Stage3D directly in Flex Applications, Stage3D
> layers are below the Flex Application layer. But you can not take any
> advantages of Flex like MXML, Bindings, FXG, CSS etc. Cuz the current Flex
> is not design for the Stage3D kind of things.
> >
> > In order to enable full support of Stage3D for Flex, it requires
> redesign Flex Framework from the ground up. Cuz Stage3D is about GPU rather
> than CPU, and the GPU Programming is quite different than CPU, you need to
> understand and deal with vertex, mesh, shader, texture, AGAL...
> >
> > However there are still some feasible ways to enable Stage3D for Flex,
> here is one I thought of:
> >
> > Redesign the Flex Framework by building it on top of the Starling
> Framework, this approach can reserve most of the Flex API names, for
> example UIComponent Class, FlexSprite Class etc. They are still the same
> class names and package names, but they need to extends the Starling Sprite
> Class instead of the original one. And of course, a simple extends Starling
> Sprite Class ain't gonna work, we will have to reimplement all of the
> subclasses, yes it's hell.
> >
> > Anyway, unless someone can invest a million dollars on this, I don't
> think full Stage3D support for Flex will become reality in these years,
> although personally I want this so bad.
> >
> >
> > Sent from DarkStone's iPhone
> >
> > 在 2013-7-11,0:38,Carlos Rovira <carlosrov...@apache.org> 写道:
> >
> >> Hi,
> >>
> >> from time to time people comes with the desire to see Flex running on
> >> Stage3D. I would want to recopile all the state of the art info about
> this
> >> topic and see if is possible and how much work it would require.
> >>
> >> I know people like J.Campos did two attempts and get valious research
> from
> >> that experience. There's things to get into account like accessibility.
> >>
> >> Please could people share in this thread the things they know in order
> to
> >> recopile all info? Is there some things to take into account that could
> >> make Stage3D not possible for Flex? Could we overpass it and make it
> >> possible? If it would be possible...it will brings real benefits?
> >>
> >> If some work is done in this topic, I'd propose to make focused in this
> >> particular thing and unlike FlexJS, here I will not try to break
> >> UIComponent in small parts, or  break compatibility. Even if it could be
> >> possible to have a global flag like "enableStage3D" to make our apps
> run on
> >> Stage3D if is true or remain in normal display layer, it could be great.
> >>
> >> Thanks in advance for any insight regarding this topic.
> >>
> >> Best
> >>
> >> Carlos
> >>
>
>

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