On Wed, Jul 17, 2013 at 4:29 AM, Christian Kiefer < christian.kie...@goal-games.de> wrote:
> Maybe someone can tell me what's wrong with my itemRenderer as all my > other renderers performe quite good... I've never created a renderer with quite so many images but I have some with up to 6 (if my memory serves me) text fields and there wasn't an issue. The question is why so many images? Is it because you are showing statuses and have some on and off based on state? Could you not use one image with the various states baked in? Just food for thought. There are usually many ways to handle the solution. If you're needing to click on each individual image then you could still have one image and use x/y position from the click event to determine which image was pressed. Maybe if you provide an image of what you are trying to achieve it may be easier. J -- Jonathan Campos