On 6/16/13 11:37 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
>On Jun 15, 2013 11:34 PM, "Alex Harui" <aha...@adobe.com> wrote: >> >> >> >> On 6/15/13 7:36 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: >> > >> >I want to try and port some skins from the current Flex SDK. Does >>FlexJS >> >support FXG/MXMLG or is it just bitmap based CSS? >> FXG/MXMLG is not supported. I thought you were going to take on SVG >> skinning? >> > > >Yes, but that was under the assumption that we skin using FXG/MXMLG for >Flex and SVG for HTML. > >Were you thinking of using SVG for both? I was assuming you were going to figure that all out. I don't recall anyone saying that the FXG portion of Falcon was broken, so it is worth trying. I haven't tried it myself. It should generate an embedded asset. MXMLG support would require duplicating those classes and deciding on how/if to consolidate display objects for performance. Sounds like a significant chunk of work. Right now, the bitmap skinning relies on external image files and CSS. I guess an FXG/SVG skinning bead would use embedded FXG in the SWF and SVG in some form in JS. But anyway, it is pretty much up to you. I'm going to have my hands full with data binding. -Alex