OK, I'll put together the AS version of the app.

On 1/28/13 3:35 PM, "Om" <bigosma...@gmail.com> wrote:

> On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui <aha...@adobe.com> wrote:
> 
>> 
>> 
>> 
>> On 1/27/13 10:50 PM, "Om" <bigosma...@gmail.com> wrote:
>> 
>>>>> But they dont seem to match up.  Can you please respond with how the
>> mxml
>>>>> would look when redone as a pure actionscript file?
>>>>> 
>>>> There are two possible answers to this question.  One is for the
>> question:
>>>> what would the generated AS for the MXML file look like?   It would look
>>>> somewhat like the FlexJSTest.as that you found, but it is a bit
>> different
>>>> because when I finally got the compiler working it was easier to change
>>>> some
>>>> of the 'generated' code a bit.  If you are really interested, I will
>> try to
>>>> hand-code it.
>>>> 
>>>> 
>>> This would be good.  I played my hand around hand-coding based on this
>> wiki
>>> note [1]
>>> But I would rather see your version.
>> I'm not sure why you want to be hand-coding AS versions of MXML files.
>> 
>>> 
>>> 
>>>> The other answer is for the question: How would you write this app in
>>>> ActionScript?  If I were to do it, it would not use the data array at
>> all,
>>>> it would call new Button and new Label and set properties and add event
>>>> handlers.
>>>> 
>>>> --
>>> 
>>> 
>>> I am curious how this would work behind the scenes.  But I am not in a
>>> hurry to look at the implementation details.
>>> 
>>> A couple other questions while I have your attention:
>>> 
>>> Will the FlexJSTest_again app compile with the current mxmlc?  I saw your
>>> note in the wiki that says that it wont.  Is there any way to make it
>> work?
>> The status page supercedes the original wiki page.
>> FalconJS converts FlexJSTest.mxml to FlexJSTest.js.  Falcon (assuming you
>> set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a
>> running SWF.
>>> 
>>> I have hooked up the falcon compiler to my flash builder (4.6) as an
>>> external run tool.  The app compiles fine, but the IDE keeps showing
>>> errors.  Any way I can jerry rig Flash Builder to use the Falcon mxmlc?
>> I haven't tried.  I assume you can swap out the original MXMLC compiler for
>> the Falcon JARs.
>> 
>>> 
>>> I do have Flash Builder 4.7 installed.  I am willing to switch if that
>>> would make this process any simpler.
>>> 
>>> Sorry for so many questions.  I am trying to wrap my head around all
>> this.
>>>  My end goal here is to churn out Stage3D based Button and Label classes.
>>>  I need to first set up everything so that I can work without having to
>>> jump through hoops to compile every code change I make.
>> If that's your goal, I would skip the MXML part for now and build out a
>> simple test app in ActionScript.  Then you can do it all in either version
>> of FlashBuilder with the Apache Flex SDK and its MXMLC.
>> 
>> I think FlexJSTest.as would look something like this:
>> 
>>     public class FlexJSTest extends Application
>>     {
>>         public function FlexJSTest()
>>         {
>>             model = new MyModel();
>>             model.labelText = "Hello World!";
>>             valuesImpl = new MySimpleValuesImpl();
>>             initialView = new MyInitialView();
>>             controller = new MyController();
>>         }
>> 
>>         private var controller:MyController;
>>         public var model:MyModel;
>>     }
>> 
>> And MyInitialView.as would look something like this:
>> 
>>     public class MyInitialView extends ViewBase
>>     {
>>         public function MyInitialView()
>>         {
>>             super();
>>         }
>> 
>>         override public function initUI(model:Object):void
>>         {
>>             super.initUI(model);
>>             lbl = new Label();
>>             lbl.addToParent(this);
>>             ...
>>         }
>> 
>>         public var lbl:Label;
>> 
>>         private function clickHandler(event:Event):void
>>         {
>>             dispatchEvent(new Event("buttonClicked"));
>>         }
>> 
>> But I haven't tried it.  If you get stuck trying to figure it out, I will
>> take a look on Monday.  You might need to wait for the initialize event
>> before setting up the four instances in the Application's constructor.
>> 
>> 
> Tried it.  After fixing a few errors (ex. namespace mismatch because
> controller, model etc. are already defined in Application.as, etc.) Am
> stuck pretty bad.  I see some inconsistencies in how the type of model
> (Object vs. IBeadModel)  The app compiles  fine but I dont see a label on
> the screen.
> 
> I see a comment in Label.as that the view needs to be swapped out, not sure
> what to make of it.
> 
> It would be nice to have your original AS version so that I have a good
> starting point in understanding this framework.
> 
> Thanks,
> Om

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui

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