On Mon, Nov 21, 2016 at 09:54:57AM +0000, Ferruh Yigit wrote: > On 11/20/2016 8:00 AM, Jerin Jacob wrote: > > Some platform like octeontx may use pci and > > vdev based combined device to represent a logical > > dpdk functional device.In such case, postponing the > > vdev initialization after pci device > > initialization will provide the better view of > > the pci device resources in the system in > > vdev's probe function, and it allows better > > functional subsystem registration in vdev probe > > function. > > > > As a bonus, This patch fixes a bond device > > initialization use case. > > > > example command to reproduce the issue: > > ./testpmd -c 0x2 --vdev 'eth_bond0,mode=0, > > slave=0000:02:00.0,slave=0000:03:00.0' -- > > --port-topology=chained > > > > root cause: > > In existing case(vdev initialization and then pci > > initialization), creates three Ethernet ports with > > following port ids > > 0 - Bond device > > 1 - PCI device 0 > > 2 - PCI devive 1 > > > > Since testpmd, calls the configure/start on all the ports on > > start up,it will translate to following illegal setup sequence > > > > 1)bond device configure/start > > 1.1) pci device0 stop/configure/start > > 1.2) pci device1 stop/configure/start > > 2)pci device 0 configure(illegal setup case, > > as device in start state) > > > > The fix changes the initialization sequence and > > allow initialization in following valid setup order > > 1) pcie device 0 configure/start > > 2) pcie device 1 configure/start > > 3) bond device 2 configure/start > > 3.1) pcie device 0/stop/configure/start > > 3.2) pcie device 1/stop/configure/start > > > > Signed-off-by: Jerin Jacob <jerin.jacob at caviumnetworks.com> > > --- > > This changes the port id assignments to the devices, right? > > Previously virtual devices get first available port ids (0..N1), later > physical devices (N1..N2). Now this becomes reverse. > > Can this change break some existing user applications?
I guess it may be effected only to ethdev bond pmd based application, which is broken anyway. Let me know what it takes to make forward progress on this patch. I can fix the same in v2. Jerin