> -----Original Message-----
> From: Yevgeny Kliteynik <klit...@nvidia.com>
> Sent: Thursday, January 12, 2023 3:49 PM
> To: Yevgeny Kliteynik <klit...@nvidia.com>; Slava Ovsiienko
> <viachesl...@nvidia.com>; NBU-Contact-Thomas Monjalon (EXTERNAL)
> <tho...@monjalon.net>; Suanming Mou <suanmi...@nvidia.com>;
> Matan Azrad <ma...@nvidia.com>
> Cc: dev@dpdk.org; Ori Kam <or...@nvidia.com>
> Subject: [PATCH 4/4] net/mlx5/hws: handle collision matcher for linear RTC
> 
> No need to create/destroy collision matcher for linear RTC, because it has a
> constant depth of 1 STE - packets reaching any STE in the array will always
> match and perform the specified actions.
> 
> Signed-off-by: Yevgeny Kliteynik <klit...@nvidia.com>
Acked-by: Viacheslav Ovsiienko <viachesl...@nvidia.com>

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