On Fri, Sep 18, 2020 at 02:54:21PM +0200, Mohammed Hawari wrote: > Hello Bruce, > > Thanks for the quick response, see inline > > Best regards, > > Mohammed > > > On 18 Sep 2020, at 13:43, Bruce Richardson <bruce.richard...@intel.com> > > wrote: > > > > On Fri, Sep 18, 2020 at 10:49:23AM +0200, Mohammed Hawari wrote: > >> Similarly to the disable_drivers option, the disable_libs option is > >> introduced. This allows to selectively disable the build of elements > >> in libs to speed-up the build process. > >> > >> Signed-off-by: Mohammed Hawari <moham...@hawari.fr> > >> --- > > > > While I don't particularly like allowing libs to be enabled and disabled > > since it complicates the build, I can see why it's necessary. This is an > > area that does need some discussion, as I believe others have some opinions > > in this area too. > > > > However, for now, some additional thoughts, both on this patch and in > > general: > > > > 1. I see you included disabling apps if their required libs are not > > available. What about the drivers though? > To my understanding, in the current code, the drivers/meson.build file already > does that check with: > > foreach d:deps > if not is_variable('shared_rte_' + d) > build = false >
Yes, my mistake, I forgot that that was added as one driver could depend upon another. :-( > > 2. A bigger issue is whether this is really what we want to do, guarantee a > > passing build even if vast chunks of DPDK are actually enabled? I'd tend > > towards "no" in this case, and I'd rather see disabling of libs more > > constrained. > > 3. To this end, I think I'd rather see us maintain a set of libs which are > > allowed to be disabled, and prevent the rest from being so. For example, > > it makes no sense in DPDK to disable the EAL or mempool libs, since > > nothing > > will build, while the bitrate_stats or latency_stats libs could likely > > be disabled with little or no impact. > I tend to agree with that more structured approach, but I am going to wait > until > we get some more thoughts from the community before starting that work. > That seems a wise approach. If there is no consensus after a while here, it probably needs to go to the technical board.