Changed the rte_ring chapter in programmer's guide to reflect
the addition of rte_ring_xxx_elem APIs. References to pointers
as ring elements is changed to generic term 'objects'.

Signed-off-by: Honnappa Nagarahalli <honnappa.nagaraha...@arm.com>
Reviewed-by: Gavin Hu <gavin...@arm.com>
---
 doc/guides/prog_guide/ring_lib.rst | 16 +++++++++-------
 1 file changed, 9 insertions(+), 7 deletions(-)

diff --git a/doc/guides/prog_guide/ring_lib.rst 
b/doc/guides/prog_guide/ring_lib.rst
index 5a9b6137e..8cb2b2dd4 100644
--- a/doc/guides/prog_guide/ring_lib.rst
+++ b/doc/guides/prog_guide/ring_lib.rst
@@ -11,7 +11,9 @@ Instead of having a linked list of infinite size, the 
rte_ring has the following
 
 *   FIFO
 
-*   Maximum size is fixed, the pointers are stored in a table
+*   Maximum size is fixed, the objects are stored in a table
+
+*   Objects can be pointers or elements of multiple of 4 byte size
 
 *   Lockless implementation
 
@@ -29,19 +31,19 @@ Instead of having a linked list of infinite size, the 
rte_ring has the following
 
 The advantages of this data structure over a linked list queue are as follows:
 
-*   Faster; only requires a single Compare-And-Swap instruction of sizeof(void 
\*) instead of several double-Compare-And-Swap instructions.
+*   Faster; only requires a single 32 bit Compare-And-Swap instruction instead 
of several pointer size Compare-And-Swap instructions.
 
 *   Simpler than a full lockless queue.
 
 *   Adapted to bulk enqueue/dequeue operations.
-    As pointers are stored in a table, a dequeue of several objects will not 
produce as many cache misses as in a linked queue.
+    As objects are stored in a table, a dequeue of several objects will not 
produce as many cache misses as in a linked queue.
     Also, a bulk dequeue of many objects does not cost more than a dequeue of 
a simple object.
 
 The disadvantages:
 
 *   Size is fixed
 
-*   Having many rings costs more in terms of memory than a linked list queue. 
An empty ring contains at least N pointers.
+*   Having many rings costs more in terms of memory than a linked list queue. 
An empty ring contains at least N objects.
 
 A simplified representation of a Ring is shown in with consumer and producer 
head and tail pointers to objects stored in the data structure.
 
@@ -125,7 +127,7 @@ Enqueue Second Step
 
 The second step is to modify *ring->prod_head* in ring structure to point to 
the same location as prod_next.
 
-A pointer to the added object is copied in the ring (obj4).
+The added object is copied in the ring (obj4).
 
 
 .. _figure_ring-enqueue2:
@@ -178,7 +180,7 @@ Dequeue Second Step
 
 The second step is to modify ring->cons_head in the ring structure to point to 
the same location as cons_next.
 
-The pointer to the dequeued object (obj1) is copied in the pointer given by 
the user.
+The dequeued object (obj1) is copied in the pointer given by the user.
 
 
 .. _figure_ring-dequeue2:
@@ -298,7 +300,7 @@ Modulo 32-bit Indexes
 
 In the preceding figures, the prod_head, prod_tail, cons_head and cons_tail 
indexes are represented by arrows.
 In the actual implementation, these values are not between 0 and size(ring)-1 
as would be assumed.
-The indexes are between 0 and 2^32 -1, and we mask their value when we access 
the pointer table (the ring itself).
+The indexes are between 0 and 2^32 -1, and we mask their value when we access 
the object table (the ring itself).
 32-bit modulo also implies that operations on indexes (such as, add/subtract) 
will automatically do 2^32 modulo
 if the result overflows the 32-bit number range.
 
-- 
2.17.1

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