31/01/2019 18:12, Wiles, Keith:
> Sorry I have to top post. I had surgery on my shoulder so I’m doing this from 
> my phone. 
> 
> Why does the windows Eal directory have to be a stub? 

It is just a first step to validate the compilation of existing code
in Windows environment without the new Windows code.

> Normally the port must use a separate directory for different architecture. 
> In this case it is the windows architecture which should have all of the 
> changes required for windows and not modify Linux or BSD.

Yes I agree. This is the step 5 below:
5/ EAL for Windows can be completed with real code


> > On Jan 30, 2019, at 10:32 AM, Menon, Ranjit <ranjit.me...@intel.com> wrote:
> > 
> > Thank you for the direction, Thomas and Tech Board members.
> > 
> > If clang-win64 has support for GCC extensions 
> > (__attribute(constructor/align/etc...)), then the changes to common DPDK 
> > code should be minimal. Also, Jeff got meson to output VS project files to 
> > compile with MSVC - we'll just need to make sure that they can compile with 
> > clang-win64. Thanks, Bruce for helping us out here.
> > 
> > ranjit m.
> > 
> > -----Original Message-----
> > From: Thomas Monjalon <tho...@monjalon.net> 
> > Sent: Wednesday, January 30, 2019 6:21 AM
> > To: 'Jason Messer' <jmes...@microsoft.com>; 'Harini Ramakrishnan' 
> > <harini.ramakrish...@microsoft.com>; 'Omar Cardona' 
> > <ocard...@microsoft.com>; Menon, Ranjit <ranjit.me...@intel.com>
> > Cc: dev@dpdk.org; Burakov, Anatoly <anatoly.bura...@intel.com>; Richardson, 
> > Bruce <bruce.richard...@intel.com>; Stephen Hemminger 
> > <step...@networkplumber.org>; 'Mattias Rönnblom' 
> > <mattias.ronnb...@ericsson.com>; Shaw, Jeffrey B 
> > <jeffrey.b.s...@intel.com>; techbo...@dpdk.org
> > Subject: Re: [dpdk-dev] Compiler for Windows
> > 
> > 08/01/2019 11:24, Burakov, Anatoly:
> >>> On 07-Jan-19 5:08 PM, Thomas Monjalon wrote:
> >>> 07/01/2019 18:00, Bruce Richardson:
> >>>> I think for windows we probably want to start with the MS compiler 
> >>>> first, since from my understanding it's probably the default go-to 
> >>>> compiler for developers on windows, and look at alternatives from there.
> >>> 
> >>> Not sure. I feel clang is a better option.
> >>> This is the purpose of this thread: which compiler can work with the 
> >>> DPDK code base? Which modifications of code are acceptable?
> >>> 
> >>> Unfortunately we lost my original attempt of getting some facts.
> >> 
> >> i'm developing on a Windows machine, and use clang as code analyzer. 
> >> so while the compiling and linking may take some effort, the bulk of 
> >> it appears to be working without too much complaints from clang. it's 
> >> easy to install as well - just install LLVM and you're good to go.
> > 
> > This discussion continued in a private thread (for no good reason).
> > Let's conclude here publicly.
> > 
> > About the compiler,
> >    - cygwin is not native -> no go
> >    - mingw-w64 (latest) brings a specific DLL -> one more unknown piece
> >    - icc is not free -> no go
> >    - msvc supports not all C99 and GNU extensions -> difficult to support
> >    - clang is now native on Windows -> best choice
> >      http://releases.llvm.org/7.0.1/LLVM-7.0.1-win64.exe
> > 
> > About the build system,
> >    - DPDK makefiles are not Windows-friendly and will be removed
> >    - meson is supported on Windows and can generate VS project
> >      
> > https://github.com/mesonbuild/meson/releases/download/0.49.1/meson-0.49.1-64.msi
> > 
> > About the Linux/BSD code,
> >    - we can use some #ifdef
> >    - most of the specific code should be in EAL
> >    - it must be tried to share a maximum of common code
> > 
> > About the steps,
> >    1/ meson files must be prepared for Windows target
> >    2/ EAL for Windows must be an empty stub first
> >    3/ The core libraries must compile with meson+clang
> >    4/ Documentation for Windows must be started
> >    5/ EAL for Windows can be completed with real code
> >    6/ PMDs can be tested on Windows
> >    7/ Examples should compile on Windows
> > 
> > Please restart from a fresh 19.02 branch in the draft repository and submit 
> > the steps one by one on the mailing list.
> > We need to validate the steps and approve the choices.
> > If some choices are done, they must be explained in the commit logs.
> > The commits must be small enough to be reviewed.
> > If some issues are encountered, we'll fix them as a community.
> > 
> > Thanks for facilitating community adoption of Windows port.
> > 
> > 
> 





Reply via email to