I am considered writing plugins in golang ? I dont know enough about the internals of Cordova to estimate some of the work involved, and am looking for any feedback from others before writing this.
The nature of the plugin API being so simple makes it very easy to be supported on obth Mobile and desktop. cordova.exec(function(winParam) {}, function(error) {}, "service", "action", ["firstArgument", "secondArgument", 42, false]); All that is needed is a pass through layer be written for IOS and android once, and never again. Once the pass through layr is written, all golang developers just write their plugins in golang. For Android a standard java layer passes the cordova.exec call to the golang binding. For IOS, its exactly same. an Objective C layer, that simple passes the cordova.exe call to the golang binding. At the golang level you just need to implement the same interface as cordova .exec Then the golang code just does a switch on the Service and Action, and retusn the result. At this level you can use any golang embedded database (indexdb, bolt, etc) and any golang code pretty much. For the golang developer, compiling on mobile is always "gomobile build --target=android", which produces an android gradle project For IOS, its "gomobile build --target=ios", which produce a Framework project. For Desktop, its exactyl the same approach as for Mobile. Please let me knwo your thoughts thanks in advance .. Ged