..matter of fact, for those same reasons we should change the other
platforms to support installation when check_reqs fail.  I should be able
to test Android using AH the exact same way without a full dev environment.


On Tue, Feb 4, 2014 at 9:27 AM, Michal Mocny <mmo...@chromium.org> wrote:

> With the app-harness, you actually can test on iOS from windows, so this
> is becoming a use case.  So long as the pre-packaged native plugins running
> on the app-harness match version requirements for your app, you won't need
> to build the native bits locally.
>
> All we need is to serve web assets from your development machine to the
> AH, and the easiest way to make sure we serve the right assets is to use
> the platform targeted prepare step.  If for no other reason, than just to
> make sure we serve the right cordova_plugins.js (though Braden will know
> what other platform bits the AH consumes, at some point it was using the
> app's cordova.js and plugins' js-modules, but I think it changed to used
> the AH bundled versions).
>
> -Michal
>
>
> On Mon, Feb 3, 2014 at 12:50 PM, Jesse <purplecabb...@gmail.com> wrote:
>
>> Personally, I would not expect a multi-platform team to even checkin the
>> platforms folder.
>>
>> Addressing Axel's use case: It would only require a few commands to be
>> ready to build an iOS Cordova project:
>> npm install -g cordova
>> cordova create ~/HelloCordova
>> cd ~/HelloCordova
>> cordova platform add ios
>>
>> As an alternative, the phonegap-cli [1] allows actual building of iOS
>> targets from Windows, by using the phonegap-build service. Or you could
>> just use the PhoneGap build site directly. You would need to setup an
>> account either way,
>>
>> My reason for creating the issue CB-5963 was NOT to enable the
>> functionality Baz referred to with CB-5706, but to provide an easy way to
>> test plugins in WP7/8 and Windows8.  I will/am changing the functionality
>> a
>> bit in the nodejs scripts because it doesn't make sense to platform add
>> ios
>> on windows because you won't be able to run the tests anyway.
>>
>> My plan is that the node script for testing mobile spec will only platform
>> add whatever platform is specified in the arguments.
>> ie.
>> node createmobilespec.js --platform wp8
>> and possibly in the future, allow the testing of specific plugins, from
>> specific locations, using a specific cordova, and a specific platform
>> location.
>>
>> This really is all I have to say on the CB-5706 subject, if you still want
>> to do it, then go ahead. However, if it is a significant change, and I
>> think I'll have to support the added code in wp8/windows8, then I will be
>> very strict in accepting pull requests as I work on these projects every
>> day. You may want to choose a less controversial issue to work on.
>>
>> [1] https://github.com/phonegap/phonegap-cli
>> [2] https://build.phonegap.com/
>>
>>
>> @purplecabbage
>> risingj.com
>>
>>
>> On Mon, Feb 3, 2014 at 8:09 AM, Andrew Grieve <agri...@chromium.org>
>> wrote:
>>
>> > Converting the scripts to node is exactly what we'd need to do to have
>> them
>> > work on Win, I think. We can just remove the call to check_reqs made
>> from
>> > create().
>> >
>> > A use-case I can see for this is PhoneGap Build / AppHarness
>> development.
>> >
>> > If you'd like to work on this issue, then I think that's great!
>> >
>> >
>> > On Sun, Feb 2, 2014 at 9:20 AM, Bas Bosman <m...@nazgul.nu> wrote:
>> >
>> > > I do think it's beneficial to have that option available on Windows.
>> > >
>> > > As far as i know Cordova strives for feature parity across all
>> deployment
>> > > platforms (where possible) and I don't think it's strange to extend
>> that
>> > > feature parity to the development platform (where possible). I agree
>> that
>> > > you need XCode to build, test and deploy an iOS app, but you don't
>> need
>> > it
>> > > for large parts of developing the app. For that same reason I think
>> that
>> > > the ability to do a cordova add wp8 (not build) on a Mac for example
>> > would
>> > > be a good thing to have as well.
>> > >
>> > > The 'platform add' code currently doesn't actually use any of the
>> things
>> > > checked for in check_req as far as I can tell, so there is no
>> technical
>> > > reason not to do it. And we do allow a 'plugin add' to add iOS
>> specific
>> > > stuff on a Windows machine.
>> > >
>> > > If a group of people start developing a multi platform app using
>> Cordova
>> > a
>> > > valid use case in my opinion would be that there is one developer who
>> > does
>> > > the initial setup. So adding the base platforms and plugins for the
>> team
>> > > to use. Currently he has to use multiple development platforms, which
>> he
>> > > may not have, to do so while there is a good chance he'll only be
>> working
>> > > on the on Mac or Windows only development parts of the app after that
>> > > initial setup. Giving him the opportunity to do that all from the
>> > > environment he's familiar with seems like a nice thing to have.
>> > >
>> > > Another reason I started looking into this is mobile-spec. There is a
>> > JIRA
>> > > issue (CB-5963, submitted by a core contributor) about
>> > createmobilespec.sh
>> > > only working on a Mac. That script wouldn't be to hard to port over to
>> > > JavaScript to have it run on other platforms as well, but it also has
>> a
>> > > dependency on the platform add ios stuff. I think that having
>> something
>> > > there that works on all platforms and produces the same end result
>> would
>> > > be a good thing as well.
>> > >
>> > > And I agree with Axel, although I hadn't thought of it before, that
>> > having
>> > > similar create scripts across the platforms would be easier to
>> maintain
>> > > and extend Cordova wide in the future.
>> > >
>> > > But those are just my opinions. I didn't assign the JIRA issue to
>> myself
>> > > yet because I wanted to have your input first. And thank you for the
>> > input
>> > > so far.
>> > >
>> > > I see a lot of benefit for myself (and others) in this, but I won't
>> start
>> > > the coding and testing effort if it isn't something that's wanted by a
>> > > majority of the group. :)
>> > >
>> > > Bas
>> > >
>> > > > Without wanting to say that it makes _much_ sense or is worth the
>> > effort
>> > > I
>> > > > tried this two weeks ago because I needed the iOS app on a manager's
>> > > > iPhone
>> > > > but the project's iOS devs were not available. I wanted to add the
>> iOS
>> > > > platform, zip the platforms/ios folder and send it to another iOS
>> > > > developer
>> > > > (no Cordova there) to build it there.
>> > > >
>> > > > Maybe a deeper - low priority - goal here would be to have the same
>> > node
>> > > > scripts on most platforms.
>> > > >  Am 02.02.2014 00:06 schrieb "Jesse" <purplecabb...@gmail.com>:
>> > > >
>> > > >> Bas, keep in mind that anyone can enter an issue in JIRA, it
>> doesn't
>> > > >> necessarily mean that it is valid, or thought through, it is just a
>> > > >> request.
>> > > >> Andrew's comment on the issue itself points some of this out.
>> > > >> It may make more sense to start with issues that have be created
>> by a
>> > > >> core
>> > > >> contributor.
>> > > >> You probably chose this issue because it was unassigned, choosing
>> an
>> > > >> assigned bug ( but not in-progress ) may be better as well, just be
>> > sure
>> > > >> to
>> > > >> reassign it to yourself, and mark it in-progress.
>> > > >>
>> > > >> @purplecabbage
>> > > >> risingj.com
>> > > >>
>> > > >>
>> > > >> On Sat, Feb 1, 2014 at 2:46 PM, Steven Gill <
>> stevengil...@gmail.com>
>> > > >> wrote:
>> > > >>
>> > > >> > Why do we want to allow IOS create on windows? Xcode(a mac) is a
>> > > >> > requirement for development for iOS. I don't understand why this
>> > > >> > functionality is needed. WP stuff needs a windows machine to
>> > > >> > run/build/emulate. Hence why those commands are only available
>> on a
>> > > >> windows
>> > > >> > machine.
>> > > >> >
>> > > >> >
>> > > >> > On Sat, Feb 1, 2014 at 1:05 PM, Bas Bosman <cord...@nazgul.nu>
>> > wrote:
>> > > >> >
>> > > >> > > I've been looking into this. (JIRA CB-5706)
>> > > >> > >
>> > > >> > > The current create and update scripts for iOS are shell and
>> Python
>> > > >> > script.
>> > > >> > > Both of which aren't available on Windows without jumping
>> through
>> > a
>> > > >> lot
>> > > >> > of
>> > > >> > > hoops.
>> > > >> > >
>> > > >> > > Converting the scripts to JavaScript, modeled after the Android
>> > > >> scripts,
>> > > >> > > will fix the issues of not being able to run them on Windows
>> as we
>> > > >> > already
>> > > >> > > have a Node dependency.
>> > > >> > >
>> > > >> > > But the bigger problem is check_reqs. That will never succeed
>> on
>> > > >> Windows
>> > > >> > > as there's no XCode there.
>> > > >> > >
>> > > >> > > Maybe add an optional --force parameter that will allow people
>> to
>> > > >> ignore
>> > > >> > > the check_reqs result?
>> > > >> > >
>> > > >> > > Before creating a JIRA issue for that I wanted to solicit some
>> > > >> opinions
>> > > >> > > here. Is this a valid course of action? Are there better
>> > > >> alternatives?
>> > > >> > >
>> > > >> > > Bas
>> > > >> > >
>> > > >> > >
>> > > >> >
>> > > >>
>> > > >
>> > >
>> > >
>> > >
>> >
>>
>
>

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