..matter of fact, for those same reasons we should change the other platforms to support installation when check_reqs fail. I should be able to test Android using AH the exact same way without a full dev environment.
On Tue, Feb 4, 2014 at 9:27 AM, Michal Mocny <mmo...@chromium.org> wrote: > With the app-harness, you actually can test on iOS from windows, so this > is becoming a use case. So long as the pre-packaged native plugins running > on the app-harness match version requirements for your app, you won't need > to build the native bits locally. > > All we need is to serve web assets from your development machine to the > AH, and the easiest way to make sure we serve the right assets is to use > the platform targeted prepare step. If for no other reason, than just to > make sure we serve the right cordova_plugins.js (though Braden will know > what other platform bits the AH consumes, at some point it was using the > app's cordova.js and plugins' js-modules, but I think it changed to used > the AH bundled versions). > > -Michal > > > On Mon, Feb 3, 2014 at 12:50 PM, Jesse <purplecabb...@gmail.com> wrote: > >> Personally, I would not expect a multi-platform team to even checkin the >> platforms folder. >> >> Addressing Axel's use case: It would only require a few commands to be >> ready to build an iOS Cordova project: >> npm install -g cordova >> cordova create ~/HelloCordova >> cd ~/HelloCordova >> cordova platform add ios >> >> As an alternative, the phonegap-cli [1] allows actual building of iOS >> targets from Windows, by using the phonegap-build service. Or you could >> just use the PhoneGap build site directly. You would need to setup an >> account either way, >> >> My reason for creating the issue CB-5963 was NOT to enable the >> functionality Baz referred to with CB-5706, but to provide an easy way to >> test plugins in WP7/8 and Windows8. I will/am changing the functionality >> a >> bit in the nodejs scripts because it doesn't make sense to platform add >> ios >> on windows because you won't be able to run the tests anyway. >> >> My plan is that the node script for testing mobile spec will only platform >> add whatever platform is specified in the arguments. >> ie. >> node createmobilespec.js --platform wp8 >> and possibly in the future, allow the testing of specific plugins, from >> specific locations, using a specific cordova, and a specific platform >> location. >> >> This really is all I have to say on the CB-5706 subject, if you still want >> to do it, then go ahead. However, if it is a significant change, and I >> think I'll have to support the added code in wp8/windows8, then I will be >> very strict in accepting pull requests as I work on these projects every >> day. You may want to choose a less controversial issue to work on. >> >> [1] https://github.com/phonegap/phonegap-cli >> [2] https://build.phonegap.com/ >> >> >> @purplecabbage >> risingj.com >> >> >> On Mon, Feb 3, 2014 at 8:09 AM, Andrew Grieve <agri...@chromium.org> >> wrote: >> >> > Converting the scripts to node is exactly what we'd need to do to have >> them >> > work on Win, I think. We can just remove the call to check_reqs made >> from >> > create(). >> > >> > A use-case I can see for this is PhoneGap Build / AppHarness >> development. >> > >> > If you'd like to work on this issue, then I think that's great! >> > >> > >> > On Sun, Feb 2, 2014 at 9:20 AM, Bas Bosman <m...@nazgul.nu> wrote: >> > >> > > I do think it's beneficial to have that option available on Windows. >> > > >> > > As far as i know Cordova strives for feature parity across all >> deployment >> > > platforms (where possible) and I don't think it's strange to extend >> that >> > > feature parity to the development platform (where possible). I agree >> that >> > > you need XCode to build, test and deploy an iOS app, but you don't >> need >> > it >> > > for large parts of developing the app. For that same reason I think >> that >> > > the ability to do a cordova add wp8 (not build) on a Mac for example >> > would >> > > be a good thing to have as well. >> > > >> > > The 'platform add' code currently doesn't actually use any of the >> things >> > > checked for in check_req as far as I can tell, so there is no >> technical >> > > reason not to do it. And we do allow a 'plugin add' to add iOS >> specific >> > > stuff on a Windows machine. >> > > >> > > If a group of people start developing a multi platform app using >> Cordova >> > a >> > > valid use case in my opinion would be that there is one developer who >> > does >> > > the initial setup. So adding the base platforms and plugins for the >> team >> > > to use. Currently he has to use multiple development platforms, which >> he >> > > may not have, to do so while there is a good chance he'll only be >> working >> > > on the on Mac or Windows only development parts of the app after that >> > > initial setup. Giving him the opportunity to do that all from the >> > > environment he's familiar with seems like a nice thing to have. >> > > >> > > Another reason I started looking into this is mobile-spec. There is a >> > JIRA >> > > issue (CB-5963, submitted by a core contributor) about >> > createmobilespec.sh >> > > only working on a Mac. That script wouldn't be to hard to port over to >> > > JavaScript to have it run on other platforms as well, but it also has >> a >> > > dependency on the platform add ios stuff. I think that having >> something >> > > there that works on all platforms and produces the same end result >> would >> > > be a good thing as well. >> > > >> > > And I agree with Axel, although I hadn't thought of it before, that >> > having >> > > similar create scripts across the platforms would be easier to >> maintain >> > > and extend Cordova wide in the future. >> > > >> > > But those are just my opinions. I didn't assign the JIRA issue to >> myself >> > > yet because I wanted to have your input first. And thank you for the >> > input >> > > so far. >> > > >> > > I see a lot of benefit for myself (and others) in this, but I won't >> start >> > > the coding and testing effort if it isn't something that's wanted by a >> > > majority of the group. :) >> > > >> > > Bas >> > > >> > > > Without wanting to say that it makes _much_ sense or is worth the >> > effort >> > > I >> > > > tried this two weeks ago because I needed the iOS app on a manager's >> > > > iPhone >> > > > but the project's iOS devs were not available. I wanted to add the >> iOS >> > > > platform, zip the platforms/ios folder and send it to another iOS >> > > > developer >> > > > (no Cordova there) to build it there. >> > > > >> > > > Maybe a deeper - low priority - goal here would be to have the same >> > node >> > > > scripts on most platforms. >> > > > Am 02.02.2014 00:06 schrieb "Jesse" <purplecabb...@gmail.com>: >> > > > >> > > >> Bas, keep in mind that anyone can enter an issue in JIRA, it >> doesn't >> > > >> necessarily mean that it is valid, or thought through, it is just a >> > > >> request. >> > > >> Andrew's comment on the issue itself points some of this out. >> > > >> It may make more sense to start with issues that have be created >> by a >> > > >> core >> > > >> contributor. >> > > >> You probably chose this issue because it was unassigned, choosing >> an >> > > >> assigned bug ( but not in-progress ) may be better as well, just be >> > sure >> > > >> to >> > > >> reassign it to yourself, and mark it in-progress. >> > > >> >> > > >> @purplecabbage >> > > >> risingj.com >> > > >> >> > > >> >> > > >> On Sat, Feb 1, 2014 at 2:46 PM, Steven Gill < >> stevengil...@gmail.com> >> > > >> wrote: >> > > >> >> > > >> > Why do we want to allow IOS create on windows? Xcode(a mac) is a >> > > >> > requirement for development for iOS. I don't understand why this >> > > >> > functionality is needed. WP stuff needs a windows machine to >> > > >> > run/build/emulate. Hence why those commands are only available >> on a >> > > >> windows >> > > >> > machine. >> > > >> > >> > > >> > >> > > >> > On Sat, Feb 1, 2014 at 1:05 PM, Bas Bosman <cord...@nazgul.nu> >> > wrote: >> > > >> > >> > > >> > > I've been looking into this. (JIRA CB-5706) >> > > >> > > >> > > >> > > The current create and update scripts for iOS are shell and >> Python >> > > >> > script. >> > > >> > > Both of which aren't available on Windows without jumping >> through >> > a >> > > >> lot >> > > >> > of >> > > >> > > hoops. >> > > >> > > >> > > >> > > Converting the scripts to JavaScript, modeled after the Android >> > > >> scripts, >> > > >> > > will fix the issues of not being able to run them on Windows >> as we >> > > >> > already >> > > >> > > have a Node dependency. >> > > >> > > >> > > >> > > But the bigger problem is check_reqs. That will never succeed >> on >> > > >> Windows >> > > >> > > as there's no XCode there. >> > > >> > > >> > > >> > > Maybe add an optional --force parameter that will allow people >> to >> > > >> ignore >> > > >> > > the check_reqs result? >> > > >> > > >> > > >> > > Before creating a JIRA issue for that I wanted to solicit some >> > > >> opinions >> > > >> > > here. Is this a valid course of action? Are there better >> > > >> alternatives? >> > > >> > > >> > > >> > > Bas >> > > >> > > >> > > >> > > >> > > >> > >> > > >> >> > > > >> > > >> > > >> > > >> > >> > >